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  1. #1
    Player
    Komaku's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    16
    Character
    Yuyani Komaku
    World
    Faerie
    Main Class
    Red Mage Lv 80

    Suggestion: To improve dungeon runner and Crafter relations

    Currently at least on my server there are many end game dungeon runners sitting on millions and millions of gil that all they spend it on is repairs and food. There are also crafters who only way of income is selling said food and starter endgame gear and furniture. I think a good way to not only give the dungeon runners more reason to log in between weekly resets and give crafters something to help out at the high end of end game. Would be to give them the option of crafting augmented versions of the endgame raid gear.

    As a example someone with a High Allagan Torso piece would need to spirit bond the armor to 100% and also obtain some rare materials from various places (example trials or other dungeons) Once obtained they find a Crafter with the right class for there item and high enough craftsmanship and control to then upgrade there item similarly to the meld system with a chance that failing not only can destroy some of the extra items but mabe remove a few% of the spiritbond if it fails. Another option would be to make the best gear in the game crafted from Unique untradeable drops obtained by desynthing gear obtained from the high end game raids the new crafted gear would then be unique untradeable as well so only the person crafting it could were it. I personaly belive the first option i gave would work better for the comunity as a whole.

    Also to expand upon my first post the augmentations could instead of being static augmentations such as stat boots they could boost specific abilitys. Example if a Bard has there High allagan piece upgraded with some Dematiria from a ifrit weapon then it would make there flame arrow aoe more potent. Or if a Paladin augmented some dematiria from a titan weapon it would increase the defensive abilitys of shield oath or Bulwark. for a whm a Garuda or leviathan dematiria may augment healing abilitys or the damage done by Aero or Aero 2.
    (0)
    Last edited by Komaku; 09-05-2014 at 10:27 PM.

  2. 08-19-2014 12:58 AM

  3. #3
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Honestly, I would love for there to be untradeable gear on par or better than raid gear (though, if better, only fair that you need to raid for the materials), but the problem is the MMO playerbase. Whenever this idea gets brought up, it's quickly shut down by folks whining that they shouldn't need to take up crafting to have the best gear.

    My opinion? Give crafters an advantage, and if you want to be the best then PUT IN THE WORK.
    (2)

  4. #4
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Komaku View Post
    ...I think a good way to not only give the dungeon runners more reason to log in between weekly resets and give crafters something to help out at the high end of end game...
    Suddenly i feel Hunting serves this purpose... ^^;
    (0)

  5. #5
    Player
    Komaku's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    16
    Character
    Yuyani Komaku
    World
    Faerie
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nicobo View Post
    Suddenly i feel Hunting serves this purpose... ^^;
    Really what makes you say that because players who are only after the best gear in the game will ignore the hunts unless they want the armor or weapons for vanity items purposes. Did you even bother reading the whole post?
    (0)