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  1. #31
    Player
    Elliott's Avatar
    Join Date
    Apr 2014
    Posts
    26
    Character
    Elliott Lo
    World
    Shiva
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by djbenny1 View Post
    isn't the REAL reason people are annoyed that fact that idiots pull early and kill it before a lot arrive?
    Yeah, but that's not why I'm annoyed. However, the hunt situation is... slightly better, although there are still way too many players, and you can therefore not even see the hunts at times. That's because of how the system is built. It was broken when they released it already. They simply didn't expect this to happen, as usual I might add. Also, a lot of times, the monsters have already been up for that long before people find them, or even get their own group to it. It won't help.

    As for everything else, it's still not that I can't access the content. Still, what people have still failed to see is the fact that the things that I've mentioned are things that you should be able to do without being in a group. Chocobo breeding, solo experience. Needs FC. Individual room, it's bound to your FC, even though it's your character who got it. I get the whole "you bought an additional room to the FC" deal, but I dislike the fact that it's basically wasted money if you decide to sometime switch FC. I simply find it highly discouraging to get one for that simple fact. To say that it's a personal room that you can ACCESS from your FC house, that is fine. It's supposed to be an additional room. However, I think it should be bound to character, not FC.

    I'm honestly not that bothered by any of these things personally. I go mining once in a while, I play some WHM, PLD and BLM, just doing some trials, Coil sometimes, and when I feel like it, I go hunting for monsters, where I get what I need. That is the one thing that does affect me though. The times that I don't get a group, and barely get a reward from it, while some who have simply tagged it and is in a full group gets full rewards. I'm not saying it should be the same for solo as for parties though. Being in a party should have benefits, other than being in a party. However, I think it should give you a bonus to your personal effort, not add up everything from the party and act as if it's Christmas all over again.
    (2)

  2. #32
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    To be honest, I am pretty confused with what Yoshi vision for this game. It's great that he emphasize solo player and casual style, this is very very nice feature. But at the same time, he fails utterly when it comes to promote each server community activity - which honestly he should focus on this 100%. Duty Finder is great feature and really helps people to log and play - but the Hunt reward ration renders dungeon run a moot point... Hunt is suppose to be server community activities but the way they handle this is very bad.

    And the saddest part is, SE has the perfect solution already, in their other online game called FFXI. They already created "Voidwatch" in that game. An alliance based activities, where you get your key item (which they can use levee as a way to obtain a key item). Then you gather an alliance of players who all have the same key items, and go pop Notorious Monster at specific location that is only accessible for your alliance. They can set up a tiered system where it gets progressively harder. And because the reward is "seals" - this system can be easily updated with future rewards that are meaningful. This way it is not going to die just because level goes up as long as they keep the reward relevant. It will force people to join a specific LS and build each server community.
    (1)
    Last edited by Luvbunny; 08-21-2014 at 09:54 PM.

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