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  1. #1
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Skeith-Adeline View Post
    I just hit level 50 yesterday on my SCH, and my raid group notified me that they'd like me to SMN T7 (so I can kite renauds). I'm SMN ilvl 105 (thanks to BLM being my main and a few stashed rowena primal tokens)

    I've rarely touched SMN. In fact, I still haven't acquired Garuda lol.

    My points were allocated to Mind.... what should they be now?
    Also, I've no idea what to do for rotations. This is what I do (lacking 45 and 50 job abilities):

    Bio, Bio 2, Miasma, Bio (it runs low at that point), Rouse, Fester, Swiftcast Shadow Flare, Raging Strikes, Ruin 1 spam while watching DoTs and reapplying when needed. I also use the other 2 Aetherflows to Ruin 1, Ruin 2, Energy Drain, Ruin 1, Ruin 2, Energy Drain before I reset.
    Forgive me, but that's a pretty bad rotation you got there.

    Its hard to give you advice for this situation. You solely intend on doing T7 as a summoner im guessing? To be honest, respecing your mind for int is pointless. Since you can basically do the same thing on SCH as a Summoner can if your handling Renauds. Simply go Cleric Stance, use Ruin II to pick up a Renaud and Miasma it in place. Keep DoTs up on Boss and Adds, Swift Shadowflares, Ruin I Spam.

    If your being forced to go Summoner full time, then you might as well respec for INT then, Get Garuda and finish your class quests.
    If not full time just forget the INT respec, I suppose if your still SCH for the other turns.

    My personal best DPS opening rotation for single target,

    Raging Strikes (Pot after this if you intend to) -> Bio II -> Miasma (Move towards boss as this is finishing cast) -> Bio =>> Rouse (Immediately Rouse before you even see this DoT appear since this is the slowest DoT and your on GCD, also to filler movement to the boss) -> Fester -> Miasma II (Poison Pot after this if you intend on using it) -> Tap Contagion (Pet skill) and Swiftcast at the same time, Contagion First -> Shadow Flare -> Spur -> Ruin 2 -> Enkindle -> Ruin 2 till Fester is back up -> Fester -> Ruin 2 (Raging Strikes falls off) ->

    You can also use Rouse later after you cast Shadow Flare like (Shadow Flare-> Rouse -> Ruin II -> Spur -> Ruin II -> Enkindle -> Ruin II or Fester (Fester takes priority if its up, if not Ruin II then Fester) -> Ruin II) - but you have a good chance of missing that last Ruin II before Raging Strikes falls off without enough SS.

    I personally use the Rouse after I cast Bio because I feel that delay in between casting Bio and the ailment appearing on the monster, can throw you off sometimes with timing that Fester ASAP. With my way, once the animation is done from Rouse, Bio is already up on the mob so I can just Fester immediately with no timing flaw associated with it.

    After that opening, the rest of the fight is keeping up DoTs, trying not to clip them too early and grouping skills together like Contagion + Miasma II, using your off-GCD skills when able during a GCD.

    You can do that entire opening rotation before the first Renaud spawns and before the fireballs are sent out for range characters. Past that though, just keep Dots on the adds and your Renaud duties take precedence.
    (6)
    Last edited by Havenchild; 08-19-2014 at 09:41 PM.

  2. #2
    Player
    Illa's Avatar
    Join Date
    Dec 2013
    Posts
    157
    Character
    Josh Magni
    World
    Behemoth
    Main Class
    Black Mage Lv 60
    Ruin 2 is truly the biggest waste of MP to use while you're not on the go. I understand that this advice may have been given in hopes of assisting the OP with T7 kiting, but the kiter is not always kiting. Ruin 2 should be used impromptu of the caster-- meaning you need to make a proper judgment call on using it, since it does cost 80% more MP to cast it than simply casting Ruin 1. I should also note that they do the same exact damage, since the potency of the two abilities are identical. You should also note that the amount of DPS gain from casting Ruin 2 over Ruin 1 is completely marginal (roughly 1-2% more dps across a long fight). IF you are receiving Mage's Ballad often enough, then casting Ruin 2 in your main rotation can be okay, but if your Bard dies at all, then that too will be subject to change, since the Bard will no longer have the necessary MP to cast the ability... Overall, good advice though.
    (0)

  3. #3
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Illa View Post
    Ruin 2 is truly the biggest waste of MP to use while you're not on the go. I understand that this advice may have been given in hopes of assisting the OP with T7 kiting, but the kiter is not always kiting. Ruin 2 should be used impromptu of the caster-- meaning you need to make a proper judgment call on using it, since it does cost 80% more MP to cast it than simply casting Ruin 1. I should also note that they do the same exact damage, since the potency of the two abilities are identical. You should also note that the amount of DPS gain from casting Ruin 2 over Ruin 1 is completely marginal (roughly 1-2% more dps across a long fight). IF you are receiving Mage's Ballad often enough, then casting Ruin 2 in your main rotation can be okay, but if your Bard dies at all, then that too will be subject to change, since the Bard will no longer have the necessary MP to cast the ability... Overall, good advice though.
    Contrary to popular belief, proper use of Ruin II is a pretty big increase to your overall damage. Between weaving them in between GCD's and using them before Festers, both add up quite a lot on pretty much every fight. Of course you shouldn't be spamming the skill. To pick up the Renauds, it's probably the fastest thing you can do to shorten the margin of error associated from other people near a Renaud spawn. For example : AoEs going off at a bad time.
    (0)
    Last edited by Havenchild; 08-19-2014 at 02:08 AM.