Quote Originally Posted by skaterger View Post
Then make it tuned for i100+. There is no justification to create low level dungeons anymore for "new players". There is already an abundance of them (AK, WP, CM HM, Haukke HM etc) that newly dinged 50s can progress through. Look at tam tara, when it first came out it was considered hard, now first and second second boss just zerg down, hullbreaker the same, stone vigil is the only one with "interesting" mechanics, but really even the cannon fight is a gimmick. SE needs to know that the majority of their playerbase is at lvl 50, and with the new patch introducing i120 at the very minimum, they need to ramp up the difficulty.
Agreed here. Not even Stone Vigil is challenging, heck the last boss is can be solo'ed by nearly every job. The amount of dungeon that are a walk in the park is much too high, there needs to be a few added dungeons that are made for people in i100+. It might actually make people get better at this game.