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  1. #34
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Alukah View Post
    If they keep it out of the expert roulette it could happen, but then there's the question of who would do it.

    While you appreciate a good challenge, most of the so called hardcore prefer to do something where they can speed-run, leaving the instance as soon as they get something that takes any kind of effort or time, people care more about rewards than a challenge.
    It's the item level rat race created by the patches plus the fact that social ties are tenuous at best in dungeon runs. The weaker the relationship between the players, the weaker the content has to be to compensate for the fact they are already uncomfortable from dealing with strangers. Fear makes people act conservatively rather than creatively, thus eliminating the ability to push content difficulty.

    The game needs to encourage players to socialize more in the process of taking on challenges if we want difficulty to increase. To be honest, the game is way too solo friendly to be healthy in the long hall. The end game is feeling increasingly soulless with time.
    (2)
    Last edited by Fendred; 08-26-2014 at 07:26 AM.