Quote Originally Posted by Parz3val View Post
It can always be made optional for those who appreciate a good challenge.

Also, Old Pharos was mostly harder due to it being statistically intense for it's time, I think they could strike a good balance of going inbetween pre/post-nerf Pharos & focusing far more on mechanics challenge/fun.

Statistical difficulty has its merits, but trash mobs with strong stats & little-no mechanics isn't very fun, it's just a method of forced slow-down.
If they keep it out of the expert roulette it could happen, but then there's the question of who would do it.

While you appreciate a good challenge, most of the so called hardcore prefer to do something where they can speed-run, leaving the instance as soon as they get something that takes any kind of effort or time, people care more about rewards than a challenge.