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  1. #1
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by RedAntares View Post
    I like hard content like everyone else but let's face it, it wouldn't be easy to make a dunegon hard without making it really frustrating (old Pharos comes to mind) I don't mind the current difficulty of the dungeons as long as they are fun to complete, like Haulbraker Isle where bosses aren't super hard to beat but have fun mechanics.
    It can always be made optional for those who appreciate a good challenge.

    Also, Old Pharos was mostly harder due to it being statistically intense for it's time, I think they could strike a good balance of going inbetween pre/post-nerf Pharos & focusing far more on mechanics challenge/fun.

    Statistical difficulty has its merits, but trash mobs with strong stats & little-no mechanics isn't very fun, it's just a method of forced slow-down.
    (0)

  2. #2
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Parz3val View Post
    It can always be made optional for those who appreciate a good challenge.

    Also, Old Pharos was mostly harder due to it being statistically intense for it's time, I think they could strike a good balance of going inbetween pre/post-nerf Pharos & focusing far more on mechanics challenge/fun.

    Statistical difficulty has its merits, but trash mobs with strong stats & little-no mechanics isn't very fun, it's just a method of forced slow-down.
    If they keep it out of the expert roulette it could happen, but then there's the question of who would do it.

    While you appreciate a good challenge, most of the so called hardcore prefer to do something where they can speed-run, leaving the instance as soon as they get something that takes any kind of effort or time, people care more about rewards than a challenge.
    (2)

  3. #3
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Alukah View Post
    If they keep it out of the expert roulette it could happen, but then there's the question of who would do it.

    While you appreciate a good challenge, most of the so called hardcore prefer to do something where they can speed-run, leaving the instance as soon as they get something that takes any kind of effort or time, people care more about rewards than a challenge.
    It's the item level rat race created by the patches plus the fact that social ties are tenuous at best in dungeon runs. The weaker the relationship between the players, the weaker the content has to be to compensate for the fact they are already uncomfortable from dealing with strangers. Fear makes people act conservatively rather than creatively, thus eliminating the ability to push content difficulty.

    The game needs to encourage players to socialize more in the process of taking on challenges if we want difficulty to increase. To be honest, the game is way too solo friendly to be healthy in the long hall. The end game is feeling increasingly soulless with time.
    (2)
    Last edited by Fendred; 08-26-2014 at 07:26 AM.