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  1. #11
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    I'm sorry but OP request is impossible to fulfill.

    Making a "hard dungeon" in the way you want it, with complex fights even with trash mobs, which will last until the next patch comes out, is the hardest content to create and balance, thus, taking a lot of development ressources.

    So, if you're gonna invest that much in the creation of said dungeon, you want the vast majority of your players to be able to experience it... but here's the first contradiction: you can't have your hardcore-elitist-static-nolife AND your casual-pub players be able to finish the dungeon. This is not possible, the skill level difference is too big.

    But, let's assume they can make a "hard dungeon" only for that elitist part of the players who want complex fights and some challenge in 4-man content... Two problems appear:
    - If the reward is not up to snuff, even hardcore players will leave it behind and never touch it. They will do it one or twice just for the fun that comes from the first time doing it, and they will be done, back to zerging Hunt or whatever.
    - If the reward is -really- good and is better than the current meta stuff they can have, then it makes the dungeon kinda mandatory to built up your gear... so, back to the "but casuals-pub can't make it", and you'll have the same problem that came up with Titan HM back in the day.
    - If the reward is the same as the one that can be found by other means, then, like the first point, most player will just skip the dungeon and go for the easiest/more productive way.

    Unfortunatly, there is no compromise to be found.
    Only 8-man content similar to coil will be the only option.
    (2)
    Last edited by Fyce; 08-25-2014 at 09:11 PM.