pharos wasn't that hard at that time, the trouble was about the reward for the content. other point, why people was hating it? because be more stuffed than needed for this place was a huge disadvantage, like with the first boss. too much dps and you had tons of dog on you too fast.

do you know why we need soo much of each token for any part? because every content can be speedrun, if the time per dungeon increase, naturally the price for each part of armor will reduce. but that not the subject here... it's to finally give some content challenging and fun outside raid (even if raid sometimes can be really boring too)