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  1. #1
    Quote Originally Posted by Nayto View Post
    People will just find ways to steamroll it anyway... or completely avoid it because there's better ways of obtaining a 'reward' in less the effort.
    Also gatherers complained about hunts interrupting them which is starting to become on-par with the heavy debuff... so more threats = more annoyance with the playerbase.

    Pharos Sirius, never forget.
    Pharos is really my favorite one tho, even if they nerfed it, its a pretty fantastic dungeon

    It was that they weren't freaking worth doing because they took too long any more

    I keep reading this everywhere. Playin for a reward. People want meaningfull reward for stuff that isn't even really hard but push you to actually be focused ... like clearin the dungeon efficiently is not a reward in itself. Thats the problem with mmos now, nobody do them for fun.

    Pre nerf Pharaos took ~25 minutes since it had a really easy final boss that didn't even require for anyone to move whatsoever. What kill the envy is misinformation, and negative stuff beein spreaded out instead of actually doin efforts at doin more than mindlessly pushin buttons.

    Its however interesting to see that people want harder dungeons, but we all know what will happen if SE go in that direction. I mean Ramuh EX say hello ... the fight is really fun but nobody do it because "lack" of rewards. Nobody want to pvp even to get the armor because "I want the rank restriction removed on it to actually glamour shit".

    Huh. Pretty sad gaming mentality if you ask me
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    Last edited by Sygmaelle; 08-19-2014 at 05:30 AM.

  2. #2
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sygmaelle View Post
    Huh. Pretty sad gaming mentality if you ask me
    The mentality is caused by the design of the genre. If you aren't actively increasing your item level at any opportunity you fall behind a curve of what's expected. Even if you want to do something, if other players decide it's not time-efficient, they won't do it. Remember when you could only solo in Duty Roulette, and every other time you got Lost City or prenerf Pharos some jagoff would go offline, even though you were perfectly happy to do the dungeon? That's the result of poor time->reward balance.

    It's sad, but inescapable, and is a reality that needs to be designed around.

    (Also, what? You had to move for a lot of things on Siren. Whoever has Sergeants should be kiting them. When she jumps you either need to run in so the whole party doesn't get hit with song or out so you don't get whacked by charge. Pre-nerf, letting crap like that happen meant your healer's job was almost impossible.)
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    video games are bad

  3. #3
    Quote Originally Posted by Krr View Post

    (Also, what? You had to move for a lot of things on Siren. Whoever has Sergeants should be kiting them. When she jumps you either need to run in so the whole party doesn't get hit with song or out so you don't get whacked by charge. Pre-nerf, letting crap like that happen meant your healer's job was almost impossible.)
    Never had to move, even pre nerf. Just sit in the middle the whole time even when she charge, and it still work nowadays with full dl gear. Siren was the most feared boss, but not close to be a hard one
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  4. #4
    Player
    Tauu's Avatar
    Join Date
    Mar 2014
    Posts
    151
    Character
    Tauu Aori
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    People want to steamroll dungeons because so much currency (tomes etc) are needed to get the rewards. People simply don't have the time to screw around with the possibility of having their progress slowed.

    In order to have challenging dungeons the grind would have to be lessened and the rewards more immediate. All paths to those rewards would need to be equally difficult.

    I agree though, more challenge in this game would be nice (but with less one shot death mechanics).
    (0)