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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Parz3val View Post
    Either add Ex Mode Dungeons or Beef up the HM's... tired of easily steam-rolling all the pre-Coil content, including CT/ST.

    I'll ask again too, please implement some threat to the over world, Heavy Debuff doesn't count.
    I think they have to add more crowd control to the damage dealing jobs before they can really beef things up. Currently the only two classes with any CC are black mage and white mage.

    Their goal is to leave the end game dungeons in a state doable by people who are relatively new to 50, but have some gear under their belts. That way the dungeons won't divide up the available player base and make it harder to get into one.
    (0)
    Last edited by Fendred; 08-18-2014 at 04:18 AM.

  2. #2
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Fendred View Post
    I think they have to add more crowd control to the damage dealing jobs before they can really beef things up. Currently the only two classes with any CC are black mage and white mage.

    Their goal is to leave the end game dungeons in a state doable by people who are relatively new to 50, but have some gear under their belts. That way the dungeons won't divide up the available player base and make it harder to get into one.
    Bards have shadowbind, smn has miasma and tri disaster, blm has sleep, monks have 1lp and AOD, Drgs have..oh wait.... It's not enough to increase hp and dmg proportionately and throwing some reskinned mobs into new hm dungeons. There needs to be some interesting mechanics like the ones in Sunken temple and Aurum Vale. You know, making players actually use the abilities they have at their disposal.

    A simple example off the top of my head would be a trash pack of 3 mobs would have a leader and his hp and dmg is buffed by 300% if he is within 8 yalms of the other 2, effectively 1 shotting the tank. So groups either have to sleep the leader and kill the other 2 mobs or kite the leader away from the other 2 and killing them first. I'm sure there are many more examples that they can think of instead of AOEing everything down to kingdom come.
    (2)
    Last edited by skaterger; 08-18-2014 at 03:26 PM.

  3. #3
    Player
    Taaku's Avatar
    Join Date
    Jan 2012
    Posts
    104
    Character
    Taaku Shilamont
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by skaterger View Post
    ...
    I really wish SE would give monks something to use 1LP on aside from the occasional fate boss that uses stoneskin :/
    (1)

  4. #4
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Taaku View Post
    I really wish SE would give monks something to use 1LP on aside from the occasional fate boss that uses stoneskin :/
    There are actually a couple I can think of, copperbell hard mode's big hecatonheir guys buff themselves with damage up, as well as the final boss(es) in stone vigil hard mode. Granted, not very many and not very game impacting, but there are scattered instances.
    (2)

  5. #5
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Seryl199 View Post
    There are actually a couple I can think of, copperbell hard mode's big hecatonheir guys buff themselves with damage up, as well as the final boss(es) in stone vigil hard mode. Granted, not very many and not very game impacting, but there are scattered instances.
    The point is that is has to be game impacting. Which monk would want to waste a gcd and use 1LM and potentially lose dps when its not going to make a difference to the final outcome? Take ADS for example, when coil1 was still relevant, it was imperative to silence ADS if not the raid wide paralysis would most likely wipe you. Now with the echo, hardly anyone even bothers since the group still downs ADS anyway.
    (0)

  6. #6
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by skaterger View Post
    The point is that is has to be game impacting. Which monk would want to waste a gcd and use 1LM and potentially lose dps when its not going to make a difference to the final outcome? Take ADS for example, when coil1 was still relevant, it was imperative to silence ADS if not the raid wide paralysis would most likely wipe you. Now with the echo, hardly anyone even bothers since the group still downs ADS anyway.
    I get that, but SE has made it clear that they don't want duty finder groups to be challenged by unique abilities. Since you can't guarantee your party composition in the duty finder, a wipe inducing ability that had to be silenced in a light party could get out of hand with, say, drg, blm, whm, war. Hence the reason why turn 2 HV was nerfed once the duty finder was introduced to it. If there's a clear cut solution to that problem, then there shouldn't be any reason to not introduce more stringent mechanics, but until then, I feel as though we shouldn't hold our breath.
    (2)