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  1. #21
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alistaire View Post
    They don't have to make all the dungeons like that. Pretty easy to give options to everyone.
    I agree, but Yoshi doesn't.

    Also the fanbase in this game feels like everything needs to accessible to everyone.
    (0)

  2. #22
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    If I had any skill in photoshop, I'd put Yoshida's head on Courage.

    (3)

  3. #23
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Parz3val View Post
    Either add Ex Mode Dungeons or Beef up the HM's... tired of easily steam-rolling all the pre-Coil content, including CT/ST.

    I'll ask again too, please implement some threat to the over world, Heavy Debuff doesn't count.
    No thanks, them taking up resources to make the same dungeons over and over again, I rather have something new and refreshing, not same places done and re-hashed and harder.

    stuck in a circle that doesn't expand on the world just expands inside the same dungeons is getting old.
    (1)

  4. #24
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    I will admit, it would be pretty cool if S-E gave us the option to "limit our ilvl to the minimal requirement of the dungeon" as a way to make the dungeon "more difficult" for those willing to try it out. The functionality is there already with Frontlines, I'd like to see that expanded to dungeons as an optional tag for those adventurers looking for a challenge (pre-made groups only too). I'm sure many people will stop complaining about the "difficulty of an level 50 dungeon" once they challenge it on the ilvl it was tuned for.
    (2)

  5. #25
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Every group agrees that the game needs something more to it, but no single group agrees on what that something should be.
    (2)

  6. #26
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    They add 3 dungeons every patch, they don't all have to be the same level of difficulty with the same rewards. That's lazy design. Only one should be a 4 man steamroll. Another should be a 4 man difficult dungeon while the third an 8 man difficult dungeon. Problem is if you add more difficult content that means people gear up faster because there are more loot opportunities and SE doesn't want that. So we get trash content with trash rewards.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  7. #27
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Until they implement ilvl sync, get low ilevel gear and do dungeons with the minimum ilvl required, there's your challenge.
    (0)

  8. #28
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alukah View Post
    Until they implement ilvl sync, get low ilevel gear and do dungeons with the minimum ilvl required, there's your challenge.
    That's not real challenge, though.
    (2)

  9. #29
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Taruranto View Post
    That's not real challenge, though.
    Then what is it? You have the tools to enhance your gameplay experience until they add ilvl sync, use them.
    (1)

  10. #30
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alukah View Post
    Then what is it? You have the tools to enhance your gameplay experience until they add ilvl sync, use them.
    It's called artificial difficulty - It takes almost no work at all to hit i90 minimum, so purposefully lowering you ilvl to get a challenge when the game's current progression makes i90-100 almost...no work at all, is kind of...bad design. They mostly intend the dungeon for people who don't play the game and are playing catch up (yoshida's philosophy.)
    (1)

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