Quote Originally Posted by Luna-Elysia View Post
The OP isn't asking for an EASY BUTTON. He's asking for a system that most hunters already do or use manually,
Some of y'all need to learn how to read first before bashing this poster's idea?
Oh we read it....and then proceeded to explain why no that's a bad idea...some in a nicer way than others. But no, said tool is NOT needed....as people weren't supposed to take hunts to this level of planning, and server organization in the first place. ALL that was supposed to happen is 'Oh, there's a mark lemme tell my friends' /l /FC 'mark at blah blah come quick!' Friends come and you kill everyone's happy....maybe even a couple other random adventurers join in the fun....If the mob is an S rank, or bigger than your circle can handle, time to get out the /sh S rank! ...but that's ALL SE envisioned the playerbase doing.

Sure they expected a couple lore hounds/numbers people to come up with spawn conditions and predictions, and I'm sure they even expected the community to use this info if/when shared. But that is different than SE doing the thinking/planning for us.
By OP's logic, the mob should appear as a big blinking mark on my map too....so I can get to it w/o looking. (because that would be the NEXT thing people'd ask for if this were granted).

We have lots of player made data collections all filled w/ information that the game doesn't really hand us, but once you know it/look it up, you're grand. Some but not all of these include:
1. Gardening crosses
2. BiS gear setup/stat caps for certain content/levels
3. Rare Gathering Node spawn times/locations
4. Sightseeing guides/logs
...etc.


So yeah, he got silly responses/told flat 'No'. But that's because it breaks the nature of hunts (which you know should require some 'hunting'), and/or makes it so even more people can easily/lazily farm content that is already overdone.