


Horrible idea, you should not consider yourself a gamer, go back to your mobile games for instant satisfaction...It would be nice to have an implementation of a quest that allows you to acquire an ability to "bring up a map" that shows each area's A, B, S ranks' cool down window pop timer.
Once the Hunt is killed, the window timer then automatically resets.
The idea for this is so that you wouldn't have to manually keep track or look up Hunt information.
It would be nice if everything Hunt related stayed in-game, keeping the info more reliable and less manual.

First off, what does being "A gamer" have anything to do with pitching any type of idea that may or may not be good?
Second, I don't play mobile games, I'm guessing you do since you know a lot about the satisfaction it gives?
Third, thanks for your non-constructive response to a post and the added insult to boot, please go back to the real world where you can learn more manners outside of hiding behind your PC.
Lastly, no, I don't consider myself a gamer, if by definition, a gamer is someone like you.
This idea I like (and wow, no insults!), reminds me of the old days of FFXI.The poster's idea would ruin an already abused system even further.
As it stands, this is what makes a hunt...a hunt.
It was never intended for players to know the exact time of death server wide. But the hive-mind has made it so whenever one dies without it being common knowledge, that is the anomaly. Weird.
Hunts are supposed to have a little mystery surrounding them. This tightly scheduled zergfest is in no way what SE even remotely intended.
They're not about to exacerbate it with a big glowing red easy button.
That said: Maybe something along the lines of the Hunter-Scholar offering hints as to "his progress" in tracking the marks.
IE, the one in Moraby: "Blah blah blah Croakadile... But I can't recall a sighting in a good while." or "Blah blah...Croakadile...It was only recently it was driven off by adventurers."



want a constructive post? the whole game is build on convenience, it could be played by a script np, the ilvl takes away thinking, the scripted battles are the opposite to strategical battles, the token systems takes out the effort to get gear, we don't need more convenience, because if the game keep going in this direction it will be more arcade than MMO, and we are here to play an MMO.
If you want more, name 1 MMO with an open world NM system that gives the user respawn timers, you won't find it, because such irresponsibility, would cause a massive zerge nullifying everyone's credit for the mark, and that's assuming the local server of said area could take the influx of players w/o crashing.
I may be rude, but i just can't take such destructive feedback from people who can't even think about the consequences, it just take some mins before posting.
Oh and if i'm being rude it's because i can see behind your idea, another person who wants to get credit for each mark w/o having to work for it, most ppl post ideas to get more seals with less work instead of posting ideas to fix a broken system.
Last edited by Renik; 08-18-2014 at 08:30 AM.
GW2?If you want more, name 1 MMO with an open world NM system that gives the user respawn timers, you won't find it, because such irresponsibility, would cause a massive zerge nullifying everyone's credit for the mark, and that's assuming the local server of said area could take the influx of players w/o crashing.
That's basically what the world events there are and they're on a defined, hourly schedule..
That said, I'd prefer they completely randomize the respawn windows for hunts. Anything that encourages further use of Excel in an online game is a bad thing, and giving them an in-game schedule tracker kind of defeats the notion of a 'hunt' even further.



That's a player-made clock, or was.GW2?
That's basically what the world events there are and they're on a defined, hourly schedule..
That said, I'd prefer they completely randomize the respawn windows for hunts. Anything that encourages further use of Excel in an online game is a bad thing, and giving them an in-game schedule tracker kind of defeats the notion of a 'hunt' even further.
But they did it because of the megaserver system, before that world bosses still worked based on a window and pre-reqs, there's no way that could work properly after megaserver. So they ended up ruining a decent world boss system in favor of megaserver.



well that's their decision, the megaserver technology, and the alt servers they use can support it, and the fact that those bosses are considered world bosses, made to support half server w/o dying in secs, the hunts are far from being world bosses, and even the real world bosses like behe and odin fates can cause a crash, and they only offer vanity.
Just imagine if everyone could know the exact ToD, the area would be full of players waiting for the mark to spawn, even B ranks could cause crashes, this just can't work in ffxiv without breaking the content and the sever itself, anyway, Yoshi said in the last interview they already have the fix, and it will be implemented soon.
Last edited by Renik; 08-19-2014 at 01:09 AM.
What you are asking for is a stopwatch that resets itself. I just use a stopwatch in real life and restart it when a hunt dies. 1 hour for B,s 4 hours for A's. Not that hard.It would be nice to have an implementation of a quest that allows you to acquire an ability to "bring up a map" that shows each area's A, B, S ranks' cool down window pop timer.
Once the Hunt is killed, the window timer then automatically resets.
The idea for this is so that you wouldn't have to manually keep track or look up Hunt information.
It would be nice if everything Hunt related stayed in-game, keeping the info more reliable and less manual.
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