Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 35
  1. #21
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I guess at least half of the people bashing the idea are using thehunting.tk frequently and fear even more people will be able to hunt more successfully if it would be an ingame feature. Hunt is no mystery anymore. There is the said website, there are spreadsheets, indivdual hunting LS or groups make them on their own. I would prefer to have a built in timer because I play on PS4 and my PC is behind me so it is not really convinient to use a website while gaming. It is doable with a PS4/PC or smartphone combo but it could be less hazzle if it would be an ingame feature. And more reliable since it would be independant from user submissions. But yeah the OP is asking for spoon feeding while the people using thehunting.tk are autonomous and have all built the knowledge on their own. U guys are funny.
    (3)

  2. #22
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    It'd remove most of what makes the Hunts what they are and sounds like it's too complex to code which is a big no no when it comes to adding features in this game. One thing I'd rather have back is NMs showing on the minimap since it'd mostly eliminate Radar usage, in fact all mobs showed up on the mini map in 1.0, but I guess that feature is now too much for a superior engine and server code from a 2013 game to handle vs an engine from a 2010 game, aka PS3 limitations.

    (1)

  3. #23
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I tried to throw in some hunt suggestions of my own that were not well received on the forums. But the dev team sounds very clued in to the problems and player feedback and are gonna deploy some unspecified changes in the patch, so we can look at things again on Tuesday and decide if there's still a problem.
    (1)

  4. #24
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    I would have thought that a personal alarm clock app would have been running around by now. Like, you start it up, hunt until you see a mark die, click on the app to mark the specific target just died and the timer would start ticking on its own and beep/pop up and warn when spawn window opens and you just do it again to other marks until you have them all running. Sure, the spawn windows are large but from what I've seen, people have hunted for hours (only up 900 marks...3 week ago here).
    (2)

  5. #25
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Tsuwu View Post
    The poster's idea would ruin an already abused system even further.
    Singed!...
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  6. #26
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Dark-Saviour View Post
    GW2?
    That's basically what the world events there are and they're on a defined, hourly schedule..

    That said, I'd prefer they completely randomize the respawn windows for hunts. Anything that encourages further use of Excel in an online game is a bad thing, and giving them an in-game schedule tracker kind of defeats the notion of a 'hunt' even further.
    That's a player-made clock, or was.
    (0)

  7. #27
    Player Tsuwu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    244
    Character
    Way Extra
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by wicked-one View Post
    Singed!...
    I wasn't trying to be mean! I promise!
    I was just being honest about how I felt it would encourage abuse.

    I did offer an alternative I think might be viable and provide the same type of functionality the OP wants without it being anything game breaking.
    (0)

  8. #28
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Renik View Post
    That's a player-made clock, or was.
    Was, maybe. Ever since the mega-server update though, the bosses have an official schedule. Now they've apparently even got an official PDF detailing spawn timers (before it was all displayed on the megaserver update page).
    (0)

  9. #29
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Dark-Saviour View Post
    Was, maybe. Ever since the mega-server update though, the bosses have an official schedule. Now they've apparently even got an official PDF detailing spawn timers (before it was all displayed on the megaserver update page).
    But they did it because of the megaserver system, before that world bosses still worked based on a window and pre-reqs, there's no way that could work properly after megaserver. So they ended up ruining a decent world boss system in favor of megaserver.
    (0)

  10. #30
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Dark-Saviour View Post
    Was, maybe. Ever since the mega-server update though, the bosses have an official schedule. Now they've apparently even got an official PDF detailing spawn timers (before it was all displayed on the megaserver update page).
    well that's their decision, the megaserver technology, and the alt servers they use can support it, and the fact that those bosses are considered world bosses, made to support half server w/o dying in secs, the hunts are far from being world bosses, and even the real world bosses like behe and odin fates can cause a crash, and they only offer vanity.

    Just imagine if everyone could know the exact ToD, the area would be full of players waiting for the mark to spawn, even B ranks could cause crashes, this just can't work in ffxiv without breaking the content and the sever itself, anyway, Yoshi said in the last interview they already have the fix, and it will be implemented soon.
    (0)
    Last edited by Renik; 08-19-2014 at 01:09 AM.

Page 3 of 4 FirstFirst 1 2 3 4 LastLast