Quote Originally Posted by Ahmbor View Post
1 Atma = 3 months, 2 hours per day, 3 days per week...

that is impossible misfortune.
Mathematically improbable, but not impossible.

Let's say atma has a 3% drop rate (although we don't know the exact drop rate, calculations taken given people's experiences leans it towards the 2-3% range). For every FATE you do, you have a 3% chance of obtaining an atma crystal. This means you have a 97% chance of NOT obtaining an atma each FATE you complete. Now, what safeguards are in place to prevent someone from falling into the 97% every FATE he/she does? There are none. In fact, purely mathematically speaking, there exists the probability that you could do 1,000,000,000,000,000 FATEs and not get a single atma, because you just happened to fall within the 97% every one. The odds get smaller the more you do, but it never approaches 0%, and thus, can screw people over.

This is why the system should have never been purely RNG-controlled. A safeguard should have been implemented day 1. Something like, "if you don't obtain an atma crystal within the first 300 FATEs, the next FATE will guarantee you one," or "The atma drop rate starts at 1% and increases by .5% every FATE you do in a single area and don't find one." Either of these implementations, while would require extra variables to track, would at least guarantee the player achieving his/her goal.