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  1. #1
    Player Ahmbor's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    V'ayne Mayathi
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by monochromicorn View Post
    ive been working on it for almost 3 months, 2 hours a day, 3 on the weekends, and i only have 1 atma.
    1 Atma = 3 months, 2 hours per day, 3 days per week...

    that is impossible misfortune.
    (7)

  2. #2
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Ahmbor View Post
    1 Atma = 3 months, 2 hours per day, 3 days per week...

    that is impossible misfortune.
    There has been people who have been working on Atma since it was released and never received it lol.
    After hearing numerous horror stories. I decided to not bother, because I ain't going to be subbin' for x months to play with the RNG gods
    and the grind is a tedious snooze fest.
    They are alternatives, but I still feel like I'd be far behind...playing catch up at this rate will suck since there isn't many
    FATE runners nowadays where I'm at.
    (1)

  3. #3
    Player Ahmbor's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    V'ayne Mayathi
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Mugiawara View Post
    There has been people who have been working on Atma since it was released and never received it lol.
    After hearing numerous horror stories. I decided to not bother, because I ain't going to be subbin' for x months to play with the RNG gods
    and the grind is a tedious snooze fest.
    They are alternatives, but I still feel like I'd be far behind...playing catch up at this rate will suck since there isn't many
    FATE runners nowadays where I'm at.
    I get 3 atma in 40 minutes... only the last atma took a long time... 3-4 hours stretched on 3 days.
    (0)

  4. #4
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by Ahmbor View Post
    1 Atma = 3 months, 2 hours per day, 3 days per week...

    that is impossible misfortune.
    You don't know how RNG works I take it. One of my atmas took 43 hours of straight fate grinding before I gave up, then another 3 when I went back to finish it. 46 hours for an Atma is bullshot
    (6)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ahmbor View Post
    1 Atma = 3 months, 2 hours per day, 3 days per week...

    that is impossible misfortune.
    In short ~ 48 hours for 1 atma
    But don't ask me how many FATEs she did in the 48 hours.
    (1)

  6. #6
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ahmbor View Post
    1 Atma = 3 months, 2 hours per day, 3 days per week...

    that is impossible misfortune.
    Mathematically improbable, but not impossible.

    Let's say atma has a 3% drop rate (although we don't know the exact drop rate, calculations taken given people's experiences leans it towards the 2-3% range). For every FATE you do, you have a 3% chance of obtaining an atma crystal. This means you have a 97% chance of NOT obtaining an atma each FATE you complete. Now, what safeguards are in place to prevent someone from falling into the 97% every FATE he/she does? There are none. In fact, purely mathematically speaking, there exists the probability that you could do 1,000,000,000,000,000 FATEs and not get a single atma, because you just happened to fall within the 97% every one. The odds get smaller the more you do, but it never approaches 0%, and thus, can screw people over.

    This is why the system should have never been purely RNG-controlled. A safeguard should have been implemented day 1. Something like, "if you don't obtain an atma crystal within the first 300 FATEs, the next FATE will guarantee you one," or "The atma drop rate starts at 1% and increases by .5% every FATE you do in a single area and don't find one." Either of these implementations, while would require extra variables to track, would at least guarantee the player achieving his/her goal.
    (5)