1st, nope. This is not for comparing the 1.0 ones. This is just about the old dungeons carried into ARR, which is Dzemael Darkhold, Cutter's Cry, & Aurum Vale.

I just recently doing animus book for my 2nd weapon. And as usual, this requires revisiting old contents. One that strikes me odd for a long time, is that why these 1.0 provides more challenging content even compared with current 2.3 dungeon lineups?

And if you think this is a complaint about difficulty, you're wrong. This is about eagerness. Each animus book provides us to clear 3 dungeon: easy, medium, & hard. And oddly, these 1.0 dungeons falls into medium category simply because they are lowered as pre-level 50 and requires level sync, being changes from the original 8-man setting as in 1.0.

Now here's the odd part: when I DF all these 3 dungeons: the hard would usually pops 1st. And being a hard content, they felt very breezy to ran through. Then comes the easy dungeons, they're so easy, you could almost felt asleep doing them. And that's left with medium dungeons. Even if I ask linkshell to help me queue these, most of them seems not so eager. This is understandable because frankly, these 1.0 provides very unique mechanics that makes other dungeons looked kinda weaker, even Qarn & Stone Vigil (these also considered hard dungeons by some ppl) are easier.

So, in the end, maybe there's consideration needed for either re-tune these 1.0 dungeons, or make the other dungeon contents challenging as 1.0 does. Then again, only players doing animus had to deal with this, so this might not be huge problem for other players choosing another gameplay paths like primals or coils.

What do you think?