With the 2.1 nerf the Rain of Death debuff has been switched from a reduced damage to a decreased evasion, but being that in this game there have NEVER been any issues with accuracy (apart from Second Coil maybe, but reaching the accuracy cap is always the safest choice anyway), Rain of Death is now mainly used for saving TP with the Wide Volley proc and for giving the free TP proc for Quick Nock.
However, there is one problem: as it is now, spamming Quick Nock will actually save you way more TP than using Wide Volley and waiting for the proc.
I know that it sounds strange, but I'll now demonstrate which AoE damage method is the best (I won't take Invigorate or Paeon into consideration, but even by using them things wouldn't change):
-With Quick Nock (QN) spamming, you use 140 TP for QN and regen 60 TP at about every GCD, therefore consuming 80 TP for each QN.
Before having to wait for TP regen in order to do another QN, you'll be able to use QN 11 times and you'll be left with 120 TP.
Also, as QN costs 140 TP, during TP starvation you'll have to wait on average 2 GCDs before being able to use another QN.
-With Wide Volley (WV) spamming, you use 160 TP for WV and regen 60 TP at about every GCD, therefore consuming 100 TP for each WV; on average you'll proc 1 free Rain of Death (RoD) every 7 Wide Volleys (15% proc chance) and a free Quick Nock will almost never proc.
Before having to wait for TP regen in order to do another WV, there can be 3 cases:
if you never proc it (which happens more often than you might think) you''ll be able to use WV 9 times and you'll be left with 120 TP;
if you proc it one time (the average), you'll use WV 10 times and RoD 1 time, for a total of 11 attacks and 0 TP left;
if you proc it 2 times (very low chance), you'll use WV 10 times and RoD 2 times, for a total of 12 attacks and 60 TP left.
Also, as WV costs 20 TP more than QN, during TP starvation you'll have to wait on average 3 GCDs before being able to use another WV, one more GCD than QN.
Since the average Wide Volley spam is inferior to the Quick Nock spam (0TP left vs 120TP left and RoD has also 10 less potency than both QN and WV), the ONLY case in which using WV is more convenient than spamming QN is if you can get at least 2 procs out of 9 WV (which is very unlikely and even then the bonus would be minimal), therefore making the Quick Nock spam much more TP convienient and, as a consequence, making Wide Volley and Rain of Death completely useless (their only current use would be for doing AoE damage from far away or while moving, but there are very few situations that require this).
One way to make them useful again would be to simply increase the proc chance of both Wide Volley and Rain of Death from 15% to 25%, as it'd make the Wide Volley > Rain of Death > Quick Nock proc combo more TP efficient (and less boring) than a simple Quick Nock spam, so please take this into consideration ^^

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