Yea i notice that the "long" animation from Chaos Thrust can be cancel if you cast another WS , (i dont know if magic also). i find that kinda cool .. but really who doesnt like to see Chaos Thrust.
Yea i notice that the "long" animation from Chaos Thrust can be cancel if you cast another WS , (i dont know if magic also). i find that kinda cool .. but really who doesnt like to see Chaos Thrust.
To live Each day is a Hell of a Miracle
yea, one would assume that in a tp driven WS heavy system, lancer will pull ahead. shortest invigorate time, comrade in arms, and putting massive amounts of WS on your bar. this is pretty much the way all melee DD play now, but lancer is best at it, because it has the most tp boosting skills, on the shortest cooldowns.
For the best damage over time, you should be doing your best to weave abilities through autoattacks. If you know that you have to wait a second before using another WS, you should allow your autoattack to fire then immediately use the ability.
I'm all jelly over LNC.......and this thread.
Dragon Knight is gonna be sweet!!
Mmmmm.... Dragon Lancer....
Lancer has grown on me a lot, I can't even stomach soloing other classes anymore.
even if you dont have lancer as a main everyone should rank it up IMO. CiAII, InvII, Twisting vice, and Leg Sweep are some of the best abilities in the game regardless of what class you are on.
I find Lancer to be unstoppable.
Add Javelins to the mix and essentially you will always be attacking! Making Speed Surge completely worthless and Life Surge the best Surge!
1. I start off Pre-battle with Invigorate2, Still Precision and Life Surge
2. Javelin and Auto-Attack as i get close
3. Full Thrust into a quick Chaos Thrust, then cancel into Comrade in Arms2 into...
4. Any of the 4 Normal attacks which are:
Full Thrust > Pierce > Heavy Thrust > Javelin
5. Then when i get 3000tp i go into a fully buffed Doomspike2/Bloodbath
6. After this Invigorate2, Comrade in Arms2 and Full Thrust will be ready.
PS. When Javelins hit the timer for your auto-attack starts, as you close in your character will attack as soon as you get close.
Last edited by Aurora; 08-17-2011 at 04:12 AM. Reason: Add info
Aurora Dragoon - Rabanastre Server
i haven't seen anyone really mention Skull Sunder II or Heavy Trammel i think both are integral since they have smaller tp requirements, they come in handy when the mob has a sliver of health left, too much for a basic attack and you dont have enough tp for a 1k+ws. Skull also has a nice dot. i think it should be part of any lancer build.
Also Life Surge > Chaos Thrust great healing tool, forget basic attacks have LS on and keep spamming ws your health never goes down.
I certainly use Heavy Trammel, low cost decent damage and hits multiple targets.
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