After battling some tough RNM's (solo) and tasting the ground a few times I've got the hang of Lancer pretty well.
"Normal Attacks" with Cooldowns are key to keep attacking constantly.
As you should know by now animations can be cancelled half-way through in order to cast something else.
If you time everything correctly by using "Full Thrust", "Heavy Thrust" and "Pierce" you will hardly ever wait for your slow auto-attacks to go off. If anything, let one Auto-Attack get in and quickly activate a WS, Spell or "Normal Attack" after it.
"Invigorate2" and "Comrade in Arms2" should be active at all times if possible.
The strategy to constantly attack requires you to be a r50 class in order to equip the max abilities possible. Whenever "Full Thrust", "Comrade in Arms" and "Invigorate2" were cooling down and had a few seconds left to be available i started buffing my defense with "Obsess", "Defender", "Featherfoot" etc. Then activate all my TP gain abilities and lay on the smackdown with "Moonrise", "Twisting Vice", "Doomspike" with "Bloodbath" or "Ferocity2" > Raging Strike" > "Hawk's Eye" > "Chaos Thrust" when mob is below 20%.
The only time i auto-attack is when the battle starts and when everything is in cooldown. An attack per second is much better than waiting 3-4 seconds for an auto-attack.
Anyone else find Lancer to be much stronger after inclusion of "Auto-attack" and the removal of Stamina?