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  1. #71
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    It's funny how there are twice as many "Likes" to leave the MP at it's current, higher price than there are "Likes" to lower the price. However, the forums are displaying quite the opposite opinion with an enormous amount of threads displaying that they hate the new MP cost.

    If the squeakiest wheel gets the oil first, I think we should be posting more threads of praise for SE; else the whiners and complainers get what they want whilst the majority of us get squat. Just a thought.

    Edit:
    Quote Originally Posted by GreatLeviathan View Post
    Well all people that are saying this are the ones that already took full adventage of the old system and have like 5 lvl 50 classes. The opinions of those should not be counted.
    I think it very well should be counted. They're the ones that know exactly how easy it was to rank up. I remember getting rank 1-30 in a day and a half. Then I fiddled around a bit and realized the game was just too easy and stopped playing. Since the update I've played a lot more and had a lot more fun doing it. I solo monsters 10 levels higher than myself with little issue, 7-8 levels higher seems better with less downtime though. I love the MP costs though and don't have a 50
    (0)
    Last edited by MartaDemireux; 07-31-2011 at 08:01 AM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  2. #72
    Player

    Join Date
    Mar 2011
    Posts
    10
    I think they should leave the MP cost where it is. However, they should add gear that grants players substantial MP boosts. This way players who can't quite manage their MP can just stack the gear for it. Players who don't have a problem with the MP cost can stack gear that enhances spell potency and be more rewarded for playing strategically.
    (1)

  3. #73
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by GreatLeviathan View Post
    Well all people that are saying this are the ones that already took full adventage of the old system and have like 5 lvl 50 classes. The opinions of those should not be counted.
    Not everyone is playing 19 hours a day.
    My THM is 25 and my CON is 22 and I think it's fine.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  4. #74
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    I think it should be lowered. Cure 1 = 75mp...no thanks. 25-30mp would be fine. Cure 2 would be fine around 70. Cure 3, no more than 100mp. Keep in mind, these costs are much higher than XI's as I have taken into account the possibility to have a fairly large MP pool if all of your stats are dumped into MND.
    (3)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #75
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    I feel like the MP pools are just like Enmity and Auto Attack Speed. The initial values of these mechanics have to be harsh and difficult so that future updates can add gear and abilities that augment it.

    If gladiators were enmity spraying super tanks there would be no reason for the Paladin job they are working on.
    If MP was still unlimited, there would be no purpose to future auto-refresh or MP+ gear.
    If auto attack speed was ridiculously fast there would be no need for Haste* gear, abilities, and spells.

    *Bombs in this game upset me because they tease us by casting haste on themselves.
    (3)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  6. #76
    Player

    Join Date
    Jul 2011
    Posts
    26
    Quote Originally Posted by Grimoire View Post
    I think they should leave the MP cost where it is. However, they should add gear that grants players substantial MP boosts.
    If 1.19 will be adjusted the stats, it is likely that food + MP and + Magic Potency find a way through the game (now works but it's damn complex cause affinity). I think this is enough when it will works better than now.
    (0)
    Last edited by Killerbomb; 07-31-2011 at 04:33 PM.

  7. 07-31-2011 04:38 PM
    Reason
    double post

  8. #77
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    My opinion is...

    A small reduction would be alright, but really I'm happy with where it is now. Gameplay is better, and ether bottles will become necessary to have on hand, which I think is a good thing.

    I do, however, think the white mage job should be tuned differently, and allow healers to heal and buff their teams more effectively. Gameplay that consistantly takes a role out of a fight for several moments at a time, imo, is never a good one. Healers have a role, and there should be something to do regarding it at most, if not all, times.
    (1)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  9. #78
    Player
    Zomb's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    27
    Character
    Zomb Lotophage
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Leave it the way it is. The battle team has an overall idea of how the battle system will work. Seems to me that if we want a strategic game we should let the guys making all of the other changes to the system choose how much mp things cost. Besides, we run the r45 dungeon a few times a week now and our mages haven't complained once or been unable to do their job.
    (0)

  10. #79
    Player

    Join Date
    Mar 2011
    Posts
    45
    I "liked" keep it the way it is. But... instead of having it cost a gazillion MP (which I agree, it does)... why the hell not just make the proper adjustments which would leave non magic-using main jobs with a much smaller MP pool? Keep it simpler. Lower all numbers across the board. HP and MP pools included. Not everything has to be directed by Michael Bay.
    (1)

  11. #80
    Player
    Lucinda_Lecore's Avatar
    Join Date
    Jul 2011
    Posts
    100
    Character
    Kimiko Hasaguri
    World
    Zodiark
    Main Class
    Arcanist Lv 21
    I vote keep as is. Otherwise things become too easy and ppl get bored.
    (0)

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