I know there's a few posts about it but I just wanted to know how many people like it/hate the current MP cost at the moment and maybe this info can help out the Dev. Team. Tell us what you think and vote below with the "Like" button!
I know there's a few posts about it but I just wanted to know how many people like it/hate the current MP cost at the moment and maybe this info can help out the Dev. Team. Tell us what you think and vote below with the "Like" button!
Leave it the way it is
Like this post if you're AGAINST the current MP cost and think it should be lowered.
Like this post if you APPROVE of the current MP cost and think it should be left alone.
id prefer it to be lowered cause i want to keep the melee alive. that would be my job when im a mage.
If the majority want a higher(current) mp cost thats fine with me too actually. Cause if worse comes, chaos sets in, mp is low, and the pt is wiping, im gonna be healing myself priority since i know i have revive equiped ;P Im not one of those solo-ers so in the end, it really just stresses the whole party.
The CON's job is not to spam heals, but to buff. Use your stoneskin and protect to mitigate damage, and use heal only after the tank has grabbed a ton of hate. Also, there are a ton of ways to recoup MP loss. You should never run out of MP if you're playing well. Eventually, the white mage will be introduced and then you will have your spam cures. Leave the CON alone!
you WILL run out of mp by the time your high enough to do dungeons and bigger NMs >.>The CON's job is not to spam heals, but to buff. Use your stoneskin and protect to mitigate damage, and use heal only after the tank has grabbed a ton of hate. Also, there are a ton of ways to recoup MP loss. You should never run out of MP if you're playing well. Eventually, the white mage will be introduced and then you will have your spam cures. Leave the CON alone!
For the first time in the games history, winning require mp management. Before their near endless MP pools made every single fight a joke... it was just hey spam cure non-stop and you have a 95% chance of beating the mob.
For that reason and to continue to allow for skillful game play I say leave it as it is. People have killed all the NMs and beat the dungeons with it in its current system, therefor it works fine. Easy/instant win game = bad game, challenging/skill based game = good game.
Leave as is. I believe that when WHM comes one of it's perks will be lower MP costs for Cure spells to encourage people to use it.
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