At the moment it\\'s possible for a fast (or cheating) team to catch every hunt, and since the monsters die almost instantly it denies all other players on the world from participating in this feature of the game.

Several hunts should be active at all times, so that it is impossible for a cheating radar team to be everywhere at once and monopolise this feature.

Killing a target could force others to spawn somewhere. Ideally there would always be a few available in each zone, so you wouldn\\'t need to keep loading different zones, you pick your favorite zone or one that is not overpopulated, and continuously search and defeat B and A ranks, with the S rank of that zone spawning every few hours.

If hunts are intended to be defeated by small groups then it seems obvious that there needs to be far more of them to satisfy the demand. To avoid increasing HP to balance for hundreds of players.... you need more monsters in the world.