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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100

    massively increase hunt frequency?

    At the moment it\\'s possible for a fast (or cheating) team to catch every hunt, and since the monsters die almost instantly it denies all other players on the world from participating in this feature of the game.

    Several hunts should be active at all times, so that it is impossible for a cheating radar team to be everywhere at once and monopolise this feature.

    Killing a target could force others to spawn somewhere. Ideally there would always be a few available in each zone, so you wouldn\\'t need to keep loading different zones, you pick your favorite zone or one that is not overpopulated, and continuously search and defeat B and A ranks, with the S rank of that zone spawning every few hours.

    If hunts are intended to be defeated by small groups then it seems obvious that there needs to be far more of them to satisfy the demand. To avoid increasing HP to balance for hundreds of players.... you need more monsters in the world.
    (3)

  2. #2
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Increase HP isn't the answer.
    Increase the Defense, reduced damage by let's say 95% of all attack for the first 3min, then it decrease over time.
    With that kind of change, it would make the NM last longer.

    Also, the paper drop, if you claim the NM, it make ppl pull really soon.
    If they give the paper only for thoses that have not the claim (good way to troll out the players), it will last longer too, maybe indefinitely longer until another one NM pop. ^^
    (1)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  3. #3
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    The answer is really simple. It's not some cooldown or timer where the mob is invulnerable. That could backfire... badly.

    Why not just base the mobs hp/defense based on nearby players or even the number of players in the zone? Simple/easy fix. If people are interested and nearby, then they have a shot. If a ton of people suddenly show up, well they can have a shot too. Just would need it to be able to scale as people show up. Like a stacking buff on the boss.
    (0)

  4. #4
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Why it must be from 100% to 0% HP and why we dont get the reward at end of day?
    (0)
    Last edited by Yukiko; 08-15-2014 at 08:26 PM.
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  5. #5
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Well, hunts were never intended to be shared like they are atm. But yeah, SE should have seen this coming.

    And you don't need hacks to "monopolise" hunts. Many linkshells use these hunt tables. The moment the mob is killed, it gets flagged as dead by players and the table shows when it will be up next time.
    (2)
    Last edited by Sove92; 08-15-2014 at 08:26 PM.

  6. #6
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I don't think anyone understood the thread. I am saying there should be more hunt monsters at the same time to make up for the demand to use this feature. This way it is not necessary to increase monster HP and each monster can be fought by small groups of players as intended. If there are on average 3 hunt targets spawned per zone at any given time, totalling dozens across the world active simultaneously, then players can play in the zone of their choosing and enjoy the hunt without a small group of people monopolising this content.
    (2)

  7. #7
    Player
    RinchanNau's Avatar
    Join Date
    Mar 2014
    Posts
    238
    Character
    Rinchan Nau
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Hunts are already way too rewarding, and you want even more up at the same time? :/ Just join a good hunting linkshell if you have concerns about making it to every B, A, and S rank that pops up. Socialize.
    (0)

  8. #8
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Pretty much what Rinchan said, there's more than enough as it is right now.
    (0)

  9. #9
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by RinchanNau View Post
    Hunts are already way too rewarding, and you want even more up at the same time? :/ Just join a good hunting linkshell if you have concerns about making it to every B, A, and S rank that pops up. Socialize.
    You must be playing on a world with different conditions and demand than mine. I am not concerned about making it to every hunt, I am concerned about making it to ANY hunt. The feature practically doesn't exist right now. There are hundreds of people searching for enemies that require only a few participants. If there are only 1 of these enemies in the whole world at a given time, do you understand how that is not enough.
    (3)

  10. #10
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Hunts are not too rewarding if the majority of people actively searching receive zero reward consistently. I see only cursing and death threats in the game, but here people are defending it like there's no problem...
    (2)

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