To be honest, i think monk is the worst class you could have picked... Apart from using a lot of different skills in the standard rotation, which only repeats after 18 skill uses (and that's only counting the skills which are part of the standard 3-part-combo), you also have to reposition yourself constantly between back and flank.

To show what i mean with the long rotation, assume: DK = 1, TwS = 2, Snap = 3, Boot = 4, TS = 5, Demo = 6, then your rotation looks like this, and only if you can stay on the mob the whole time:
4 5 6 1 2 3 4 5 3 1 2 6 4 5 3 1 2 3 and only then you start over, and of course you need to weave in Touch of Death, Howling Fist, Steel Peak and Internal Release. And if there are more than 2 monsters you'll need Rock Breaker too, and if it's really a lot of enemies or when you want to silence Destroyer's Arm as well. Not to mention all the defensive stuff.

All this leads to the fact that you can use hardly any macros if you want to be a good monk. Maybe you could make it a bit easier by putting DK and TwS in a Macro, as well as Bootshine and True Strike, because they usually come together, but even so it would kill a window for the skills which are not on global cooldown.

You'd probably be better off leveling another class. If i had to name one i'd say bard, but since i never played one this is not based on real knowledge, but only a feeling.