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  1. #1
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    The Invisible walls are only in spots where people will get needlessly stuck (sorry, there's NOTHING in the ocean for you or that deep crack in the planet so no point in being there) or if they want players to generally follow the level design. Remember, all throughout Beta and early 2.0 days people complained endlessly about that small jump at Camp Bentbranch where people would get stuck if they tried to take a small shortcut...something invisible walls would have completely fixed.

    Despite popular belief, it is not due to consoles, because I've played plenty of PC ONLY MMORPGs that has them because not everything is meant for player interaction - some places you 'can't explore' doesn't even have geometry you can stand on, it's there for show most of the time.
    (4)

  2. #2
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Surian View Post
    Well, there's some fairly strange things though. It honestly feels like a rush-job.
    Quote Originally Posted by Surian View Post
    I had absolutely zero problems with 1.0's map. So what if they copy'd a lot of things, unless you were up close and you were really looking for it, you never would have noticed.
    Wat?

    That makes no sense and you should feel bad.
    (6)