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  1. #1
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90

    Why are 1.0 lvl 50 dungeons are harder than ARR's

    1st, nope. This is not for comparing the 1.0 ones. This is just about the old dungeons carried into ARR, which is Dzemael Darkhold, Cutter's Cry, & Aurum Vale.

    I just recently doing animus book for my 2nd weapon. And as usual, this requires revisiting old contents. One that strikes me odd for a long time, is that why these 1.0 provides more challenging content even compared with current 2.3 dungeon lineups?

    And if you think this is a complaint about difficulty, you're wrong. This is about eagerness. Each animus book provides us to clear 3 dungeon: easy, medium, & hard. And oddly, these 1.0 dungeons falls into medium category simply because they are lowered as pre-level 50 and requires level sync, being changes from the original 8-man setting as in 1.0.

    Now here's the odd part: when I DF all these 3 dungeons: the hard would usually pops 1st. And being a hard content, they felt very breezy to ran through. Then comes the easy dungeons, they're so easy, you could almost felt asleep doing them. And that's left with medium dungeons. Even if I ask linkshell to help me queue these, most of them seems not so eager. This is understandable because frankly, these 1.0 provides very unique mechanics that makes other dungeons looked kinda weaker, even Qarn & Stone Vigil (these also considered hard dungeons by some ppl) are easier.

    So, in the end, maybe there's consideration needed for either re-tune these 1.0 dungeons, or make the other dungeon contents challenging as 1.0 does. Then again, only players doing animus had to deal with this, so this might not be huge problem for other players choosing another gameplay paths like primals or coils.

    What do you think?
    (0)

  2. #2
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Because for awhile in 1.0 Dungeon spam was the only thing to do and there were only 3 of them (lvl 50). So naturally if there's only 3 dungeons in the game for end game it would have to be tougher.
    (5)

  3. #3
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    haha... you're missing the point. 1.0 are just for referencing content that exist there and now carried over to this version. This is purely about ARR content talks.
    (4)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    And because Cutters Cry and Aurum Vale gave you the best gear ingame (darklight)

    I think the answer is the same as the one to the question why 2.0 Coil1 was harder than 2.2 Coil1
    (0)

  5. #5
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Again, you're missing the point. Current ARR has those darklights drops from 2.2 dungeons (lost city of amdapoor keep, brayflox HM, Halatali HM), not the old 1.0 ones.

    To emphasize:
    Why the reworked old 1.0 dungeon contents are even harder than 2.3 ones?

    Coils not even included since it was categorize as raids in duty finder, not dungeons.
    (1)
    Last edited by BobbinT; 08-15-2014 at 06:51 PM.

  6. #6
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Because you did those dungeons at gear appropriate levels (40+). Now everyone outgears the content. You can get full i90 from hunts in a few hours. Try doing the 2.3 dungeons at recommended ilvl of 70 and tell me how that goes.

    Edit: Also, pls buff 2.4 dungeons by A LOT.
    (8)
    Last edited by skaterger; 08-15-2014 at 07:06 PM.

  7. #7
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by skaterger View Post
    Because you did those dungeons at gear appropriate levels (40+). Now everyone outgears the content. You can get full i90 from hunts in a few hours. Try doing the 2.3 dungeons at recommended ilvl of 70 and tell me how that goes.

    Edit: Also, pls buff 2.4 dungeons by A LOT.
    ... on top of which, there are no true controllers (role, not electronic device) in the game except possibly black mage. Without giving players more options for strategically dealing with more powerful monsters, the only source of difficulty is boosting monster hp and damage. They can't increase monster stats in low level dungeons due to item level limitations. They'd end up overpowering the players and it wouldn't add anything interesting to combat. Or it would make black mage or white mage a requirement, due to them being the only jobs with any available crowd control.
    (0)

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Dungeons are harder and harder as you level up.
    Until you reach lvl50 and your gear allows you to overpower the lvl50 ones
    (3)
    Last edited by Reynhart; 08-15-2014 at 07:12 PM.

  9. #9
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    I don't understand... Are you saying that these dungeons as they are now are harder than other dungeons?
    None of them are hard to begin with... They may take more time than some 50's though because you get level synched.

    They're also required for GC progression.
    (0)
    Last edited by Nekodar; 08-15-2014 at 07:18 PM.

  10. #10
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    551
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Why are you asking the player base why x is harder than y? It's not like anyone here can be like, "Let me just call up my bff yoshi-p and ask him for you."
    (1)

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