Quote Originally Posted by Surian View Post
Quote Originally Posted by Devils_Lawyer View Post
This issue can easily be fixed by changing so when people initiate trade it pops up a window in bottom right corner that u must open and accept before the trade can begin.
Could be fixed even quicker by simply not allowing people to trade when you are teleporting. Give them a big fat red error with "You cannot currently do that" or something. It's well within SE's power to do this, and it's a meaninglessly simple change.
That may (or may not) be quicker, but it would solve just one particular example of the problem, whereas Devils_Lawyer's suggestion solves a wider range of problems.

Just in this thread alone, we've seen complaints of the Trade window interrupting teleports, spell-casting, and gathering, and all of those can cause real problems. It may also interrupt other things as well.

And there can be more minor issues with it too (where it's merely an annoyance rather than a real problem, but if the same solution can fix those annoyances as well, all the better). For instance, I know it interrupts typing in the chat window, and that one can cause problems even on legitimate trades. I was offered some gear an FC-mate had crafted, and as I was typing out something to the effect of "Yes, thanks, that'd be great," the Trade window popped up taking keyboard focus so that my chat text cancelled the very trade I was trying to thank him for.

The notification window already exists and is used for everything from FC invites to loot drops. An icon pops up in the corner telling you some loot dropped, or that someone invited you to their FC, or that giving commendations is available, or whatever; then when you're ready to deal with it you click the icon to bring up the corresponding window. Trades could work the same way, and then they wouldn't interrupt anything, while still being just as convenient (or more so) for those trying to use it legitimately.