Numbers don't lie and healers constantly outstrip damage dealers every game by a margin of ~5 to 1. That's completely insane.

Players should die when focused, playing well should be rewarded. Having a giant stallfest is neither fun nor good design. I have healers, I don't LIKE playing healers in PVP, I prefer to be more active. I'm not going to heal just because it's overpowered, I don't find that fun.

Healing needs to be reduced by about half in PVP to create anything even remotely resembling balance.

Then again, this is how we have 15sec hard crowd control in PVP... because that's another good idea. :/