Yeah, it was. They tried to do something interesting by revamping the old areas, but in the process they couldn't preserve the leveling experience, the story went completely south, and end game required a much needed revamp to re-energize the community's interest in raiding that simply never showed up.
On a side note, it is a problem if this game can't hold a WoW player, because WoW players make up the vast majority of the player base in the MMORPG market. Practically the entire MMORPG market has played WoW at some point, and if WoW can't keep them, then what hope does FFXIV's end game have for holding their interest by doing the exact same thing (lockouts, only strat = tank and spank, etc)?
FFXIV shouldn't be aspiring to be World of Warcraft. It needs to aspire to be anything, but World of Warcraft. It should be aspiring to be a good multiplayer Final Fantasy Game revolving around group tactics that let different combinations of jobs tackle encounters in unique and interesting ways.



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