Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 55 of 55
  1. #51
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Luvbunny View Post
    If they are going to fix this, daily hunt better drop 20 seals for each mob so you can get 100 seals daily easily from daily hunts, and weekly hunt should drop 60 seals for that one mob. This will be a good band aid solutions. They should lower the A mark reward to 10 seals and the S reward to 20 seals for the open world ones because there is zero limitation and no cap. This way if you want to do your dailies, you can, and still get decent rewards. And if you want to "farm" the open world mobs, you also can, just get more realistic rewards. People respond to incentives.
    Seal rewards aren't really the problem. It's the myth & SLD rewards. Hunts are the fastest way of collecting either of those, which leads to even greater participation in hunts, further bogging down the system.

    Seals are a good enough reward on their own. Myth rewards should be reduced and SLD should be removed entirely from hunts.
    (0)

  2. #52
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Agree with ^.

    Also I like the fight or flight mechanic... too many people and the mobs enrage. People die or drop off the aggro table, the enrage wears off. If you survive you have a better shot at full credit.

    You also have to be alive at the end to get credit.
    (0)

  3. #53
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by This_is_Seager View Post
    TC here,
    1) It was just a suggestion, I spammed hunts for an entire day and the amount of hate in the /shout was crazy, over people supposedly early pulling. I thought well we could remove that hate if it was a built in wait time instead of placing it in the players hands.

    2) I have no issues personally with hunts other than feeling like the reward is too high. This was just an idea I had to stop other people being mad, Ironic how that worked out.

    3) Someone in a previous post said they liked the idea of wait timer on A and S rank mobs but not B, that sounds pretty nice to me would stop a lot of /shout spam imo, this was the kind of feed back I was interested in bouncing ideas back and forth, another poster said it would still cause anger just delay it by 2-3 mins this is also a valid reply.

    Anyway I'm out this topic got completely derailed and taken over by other people who want to be heard, I'll leave just saying I have no problems with people pulling when they want never did, just had a friendly idea to stop all the rage in /shout.

    peace.
    Again, 'making mobs immune on spawn for x amount of minutes' , even if limited to only A and S ranks, wouldn't actually solve anything. Because someone will STILL be late. Someone will STILL pull before the entire server gets there. Some group will still see it first, wait the needed time and pull it w/o announcing it to the world. The exact same things that are happening now that cause all the rage will still happen....just a couple minutes later.

    If anything, 'making mobs immune' could make the situation worse.

    For example:
    People will adjust to 'more time' to get to mobs, and not rush out as fast (think things like 'I'll head out as soon as I finish this FATE etc)=they STILL are late, and still get pissy about it
    Since now potentially more people will arrive to the mob, the mobs are even more likely not to appear on everyone's screen causing /facepulls to happen once mob is no longer immune (afterall, the 'pull time' still would need to be set for once the immunity wears, so people will be showing up/moving around up until the pull time)
    Since the mob is 'immune' people will use attack skills on it, thinking it's cool...like tanks like to provoke them while people are gathering now. Some poor soul will do such an attack right as the 'immune' wears =pulled mob.

    BTW: That 'provoke' thing tanks like to do while they wait I think causes many of the early pulls in general. It's not the tank who pulls it, but some other random player sees the 'attack' on the mob, thinks someone is pulling and actually uses a DD skill/spell on mob=pulled mob. So maybe if tanks could stop the whole 'look isn't this cool that I can provoke and it doesn't move' thing...maybe a couple pulls wouldn't happen too early. (Again, I know provoke doesn't engage the mob...but seeing the little 'hit' on the mob might make a player thing 'crap, it's engaged!/attack')

    Quote Originally Posted by Giantbane View Post
    Seal rewards aren't really the problem. It's the myth & SLD rewards. Hunts are the fastest way of collecting either of those, which leads to even greater participation in hunts, further bogging down the system.

    Seals are a good enough reward on their own. Myth rewards should be reduced and SLD should be removed entirely from hunts.
    Myth and Sold. tomes should be completely removed as rewards for hunts....or at least so nerfed down they'd be the least viable way to farm them vs. the most.
    (0)

  4. #54
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kinseykinz View Post


    Myth and Sold. tomes should be completely removed as rewards for hunts....or at least so nerfed down they'd be the least viable way to farm them vs. the most.
    Brayflox still that way. Have fun spamming it over and over.

    See ya!
    (1)

  5. #55
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Taruranto View Post
    Brayflox still that way. Have fun spamming it over and over.

    See ya!
    I never spammed it either. Funny thing is, I have the stuff I want...and I don't need it 2 weeks after it's released. I have my first Novus, and am already on my 3rd book in on my second (which i'm only doing since I have my main and extra time). I need myth for nothing else in game. Furthermore, I cap Sold each week without thinking about it. No hunts required. And haven't entered brayflox in weeks.
    (0)

Page 6 of 6 FirstFirst ... 4 5 6