Results 1 to 10 of 56

Hybrid View

  1. #1
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    If they are going to fix this, daily hunt better drop 20 seals for each mob so you can get 100 seals daily easily from daily hunts, and weekly hunt should drop 60 seals for that one mob. This will be a good band aid solutions. They should lower the A mark reward to 10 seals and the S reward to 20 seals for the open world ones because there is zero limitation and no cap. This way if you want to do your dailies, you can, and still get decent rewards. And if you want to "farm" the open world mobs, you also can, just get more realistic rewards. People respond to incentives.
    (1)

  2. #2
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Luvbunny View Post
    If they are going to fix this, daily hunt better drop 20 seals for each mob so you can get 100 seals daily easily from daily hunts, and weekly hunt should drop 60 seals for that one mob. This will be a good band aid solutions. They should lower the A mark reward to 10 seals and the S reward to 20 seals for the open world ones because there is zero limitation and no cap. This way if you want to do your dailies, you can, and still get decent rewards. And if you want to "farm" the open world mobs, you also can, just get more realistic rewards. People respond to incentives.
    Seal rewards aren't really the problem. It's the myth & SLD rewards. Hunts are the fastest way of collecting either of those, which leads to even greater participation in hunts, further bogging down the system.

    Seals are a good enough reward on their own. Myth rewards should be reduced and SLD should be removed entirely from hunts.
    (0)