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  1. #1
    Player
    This_is_Seager's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Professor Juniper
    World
    Shiva
    Main Class
    Paladin Lv 60
    TC here,
    1) It was just a suggestion, I spammed hunts for an entire day and the amount of hate in the /shout was crazy, over people supposedly early pulling. I thought well we could remove that hate if it was a built in wait time instead of placing it in the players hands.

    2) I have no issues personally with hunts other than feeling like the reward is too high. This was just an idea I had to stop other people being mad, Ironic how that worked out.

    3) Someone in a previous post said they liked the idea of wait timer on A and S rank mobs but not B, that sounds pretty nice to me would stop a lot of /shout spam imo, this was the kind of feed back I was interested in bouncing ideas back and forth, another poster said it would still cause anger just delay it by 2-3 mins this is also a valid reply.

    Anyway I'm out this topic got completely derailed and taken over by other people who want to be heard, I'll leave just saying I have no problems with people pulling when they want never did, just had a friendly idea to stop all the rage in /shout.

    peace.
    (0)

  2. #2
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Still think they should of made hunts more similar to how they are in FFXII, but also phased like leves. As they stand now they are just unmarked FATEs.

    Best solution IMO would be have hunt board offer you a limited number of hunts chosen at random, per day. After you select a hunt you have to hunt down the mark using clues from the bill which include location and requirements for getting mark to spawn. The mark would be phased to the party that spawned it, if party wipes then you failed that bill for the day.


    However if they do this, i'd hope they keep requirements to things players can control, and not tie it into tod or weather. Ideas for requirements could be anything... having to get a kill chain of X, everyone in party having to do same emote, kill x number of a certain mob in area, etc.
    (0)

  3. #3
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by This_is_Seager View Post
    TC here,
    1) It was just a suggestion, I spammed hunts for an entire day and the amount of hate in the /shout was crazy, over people supposedly early pulling. I thought well we could remove that hate if it was a built in wait time instead of placing it in the players hands.

    2) I have no issues personally with hunts other than feeling like the reward is too high. This was just an idea I had to stop other people being mad, Ironic how that worked out.

    3) Someone in a previous post said they liked the idea of wait timer on A and S rank mobs but not B, that sounds pretty nice to me would stop a lot of /shout spam imo, this was the kind of feed back I was interested in bouncing ideas back and forth, another poster said it would still cause anger just delay it by 2-3 mins this is also a valid reply.

    Anyway I'm out this topic got completely derailed and taken over by other people who want to be heard, I'll leave just saying I have no problems with people pulling when they want never did, just had a friendly idea to stop all the rage in /shout.

    peace.
    Again, 'making mobs immune on spawn for x amount of minutes' , even if limited to only A and S ranks, wouldn't actually solve anything. Because someone will STILL be late. Someone will STILL pull before the entire server gets there. Some group will still see it first, wait the needed time and pull it w/o announcing it to the world. The exact same things that are happening now that cause all the rage will still happen....just a couple minutes later.

    If anything, 'making mobs immune' could make the situation worse.

    For example:
    People will adjust to 'more time' to get to mobs, and not rush out as fast (think things like 'I'll head out as soon as I finish this FATE etc)=they STILL are late, and still get pissy about it
    Since now potentially more people will arrive to the mob, the mobs are even more likely not to appear on everyone's screen causing /facepulls to happen once mob is no longer immune (afterall, the 'pull time' still would need to be set for once the immunity wears, so people will be showing up/moving around up until the pull time)
    Since the mob is 'immune' people will use attack skills on it, thinking it's cool...like tanks like to provoke them while people are gathering now. Some poor soul will do such an attack right as the 'immune' wears =pulled mob.

    BTW: That 'provoke' thing tanks like to do while they wait I think causes many of the early pulls in general. It's not the tank who pulls it, but some other random player sees the 'attack' on the mob, thinks someone is pulling and actually uses a DD skill/spell on mob=pulled mob. So maybe if tanks could stop the whole 'look isn't this cool that I can provoke and it doesn't move' thing...maybe a couple pulls wouldn't happen too early. (Again, I know provoke doesn't engage the mob...but seeing the little 'hit' on the mob might make a player thing 'crap, it's engaged!/attack')

    Quote Originally Posted by Giantbane View Post
    Seal rewards aren't really the problem. It's the myth & SLD rewards. Hunts are the fastest way of collecting either of those, which leads to even greater participation in hunts, further bogging down the system.

    Seals are a good enough reward on their own. Myth rewards should be reduced and SLD should be removed entirely from hunts.
    Myth and Sold. tomes should be completely removed as rewards for hunts....or at least so nerfed down they'd be the least viable way to farm them vs. the most.
    (0)

  4. #4
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kinseykinz View Post


    Myth and Sold. tomes should be completely removed as rewards for hunts....or at least so nerfed down they'd be the least viable way to farm them vs. the most.
    Brayflox still that way. Have fun spamming it over and over.

    See ya!
    (1)

  5. #5
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Taruranto View Post
    Brayflox still that way. Have fun spamming it over and over.

    See ya!
    I never spammed it either. Funny thing is, I have the stuff I want...and I don't need it 2 weeks after it's released. I have my first Novus, and am already on my 3rd book in on my second (which i'm only doing since I have my main and extra time). I need myth for nothing else in game. Furthermore, I cap Sold each week without thinking about it. No hunts required. And haven't entered brayflox in weeks.
    (0)