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  1. #1
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,214
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Redemption View Post
    I disagree, it does have the affect of removing the competitive aspect of hunting NMs but as far as having open world content I think it still gets the job done. Thats sortof like suggesting that quests are not open world content and are instanced because they only affect the person doing the quest. As someone who hates having everything instanced I personally would be completely fine with levequest style hunts.
    doing leves is like entering any trial whenever you want and you always get whatever you want

    thats boring as hell and destroys the purpose of open world content



    the best solution would be just to implement more hunt mobbs or decrease their respawn time to maybe 15 min B , 1 hour A, 4-8 hours S, drastically decrease the myth and seal rewards, dont let them drop logs anymorre and let the first group claim it, that noone else can kill it

    there would be enough hunts for every group and noone would cry anymore
    (0)
    Last edited by ServerCollaps; 08-15-2014 at 03:36 PM.

  2. #2
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ServerCollaps View Post
    doing leves is like entering any trial whenever you want and you always get whatever you want

    thats boring as hell and destroys the purpose of open world content



    the best solution would be just to implement more hunt mobbs or decrease their respawn time to maybe 15 min B , 1 hour A, 4-8 hours S, drastically decrease the myth and seal rewards, dont let them drop logs anymorre and let the first group claim it, that noone else can kill it

    there would be enough hunts for every group and noone would cry anymore
    Who says you could do it whenever you want? It would be fairly easy to have the hunt board offer say, 3-5 elite hunts at a time with new ones cycled in every hr all random picked with the rarity of the hunt being proportionate to the timed spawn you have now. Ex 3-5 hunt marks per hr, say 3 are B rank 2 are A rank and you might see an S rank show up every 4-8 hrs on the board. You pick up the mark, it then allows you to hunt that nm. You follow the mark to the zone for your nm and go hunting, possibly having to meet a condition (not unlike what we have now) to make your hunt spawn. It still keeps an element of randomness and rarity to the open world interaction, and keeps the theme of hunting while also making fights less zerg oriented. I also don't care about people "crying" as you put it, I just think the system could be done better and that under the current method its just zerg fights which do little to spice up the open world imo (and we already have fates doing this).
    (2)