I'm sorry I still blame SE for bad planning/implementation. You can't tell me they didn't see this (Hunts) coming like they didn't see 2.0 launch to be as huge as it was and wasn't ready for that either. I know I know... there are people that will always defend SE's actions but someone needs to take accountability. I keep hearing it is the players fault because we screamed we wanted more open world content. I feel they want to try to keep everything barbaric simplified allowing little complex/diversity that it just backfires in their face. Instead of aiming to please a portion of the player base they just end up pissing just about everyone off. Also avoiding to take action besides raising HP of Hunt monsters is just lazy. I'm actually shocked they were able to pull anything like hunts in regards how tiny the world is even if you took the warp points out. SE wants to keep things theme parked instanced I am surprised they didn't make these instanced.

On a side note (puts on flame armor) FFXI seemed to fine tune Wildkeeper Reives. You use a form of currency to buy a KI. You travel open world to battleground instanced area. Everyone gets currency, exp, from timed evaluations based on actions through out the fight which affects rewards to a degree also. There is still RNG involved in what treasures drop via crafting, upgrades, armor, weapons, accessories but not to the degree where you can't get a item. Side quests were also placed if a specific item you wanted didn't drop you would have a alternative way of getting it. I understand that Hunts rewards are seals but same concept.
Lastly, I only mentioned FFXI as a reference because of a working system and SE should use their resources from working ideas instead of slapping poor content and shoving it down our throats.