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  1. #1
    Player
    This_is_Seager's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Professor Juniper
    World
    Shiva
    Main Class
    Paladin Lv 60

    Hunts, built in wait time.

    I'm certain someone else has already said this but I was running tons of hunts today and thought, wouldn't it be better if SE put a built in Invulnerability on the hunt mobs that lasted x amount of time?

    That way instead of it being community based "Oh he pulled before we said 55 pull he pulled at 54 grrr!" It would be "Mobs barrier drops at 55 be here by then"

    I know some people would still say "Barrier drops at 55 but wait till 56!!!" and get angry still but I think they would have less of a leg to stand on and fewer people would side with them.

    B ranks could be 3 min

    A ranks 3 min

    S ranks 5 min

    Giving people plenty of time in most cases to turn up.

    Just a thought, take the pull time out of the players hands and take control SE might stop some of the anger.

    What do you guys think?
    (5)

  2. #2
    Player
    Join Date
    Sep 2013
    Posts
    305
    No, because then I couldn't kill Bs by myself when I find them, because they're meant to be soloed and I'm doing it right.
    (23)

  3. #3
    Player
    This_is_Seager's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Professor Juniper
    World
    Shiva
    Main Class
    Paladin Lv 60
    You could still kill the B by yourself you would just wait 3 mins till the barrier dropped.
    (0)

  4. #4
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by This_is_Seager View Post
    You could still kill the B by yourself you would just wait 3 mins till the barrier dropped.
    I don't understand. If it's there, why can't I just kill it? That's like me finding a 10 dollar bill on the street and having to wait three minutes before I can pick it up. No, the issue isn't the barrier, because that will only attract more flies to the picnic. I know everyone wants a piece of the pie, but honestly they're just not meant to be shared with everyone.
    (14)

  5. #5
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by JustPlainLucas View Post
    I don't understand. If it's there, why can't I just kill it? That's like me finding a 10 dollar bill on the street and having to wait three minutes before I can pick it up. No, the issue isn't the barrier, because that will only attract more flies to the picnic. I know everyone wants a piece of the pie, but honestly they're just not meant to be shared with everyone.
    This is the silliest argument ever made.
    Money vs Seals
    Finite resource vs one that can be shared. Figure it out.
    (4)

  6. #6
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by saeedaisspecial View Post
    This is the silliest argument ever made.
    Money vs Seals
    Finite resource vs one that can be shared. Figure it out.
    Your argument's sillier. Money can't be shared? Figure that one out.
    (4)

  7. #7
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Hunts are not intended to be like fates.

    Bs are designed for 1-4 ppl
    As are designed for full parties
    Ss are designed for 2-3 full parties.

    The whole mentality of they are server events is a creation of the players treating them like fates.

    Hunts are not designed for 50-400 ppl to kill 1 mob. It is why hunts are not working too many people are trying to kill a single mob.
    (20)

  8. #8
    Player
    monochromicorn's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    579
    Character
    Rika Shinozaki'
    World
    Excalibur
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by Xatsh View Post
    Hunts are not intended to be like fates.

    Bs are designed for 1-4 ppl
    As are designed for full parties
    Ss are designed for 2-3 full parties.

    The whole mentality of they are server events is a creation of the players treating them like fates.

    Hunts are not designed for 50-400 ppl to kill 1 mob. It is why hunts are not working too many people are trying to kill a single mob.
    this is also what has the devs so irritated about hunts. they take away from everything else because they are easy, and everybody does them. a lot of people in my hunt ls admitted that theyve stopped doing all their roulettes because the rewards are so small compared to hunts
    (3)

  9. #9
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Xatsh View Post
    Hunts are not intended to be like fates.

    Bs are designed for 1-4 ppl
    As are designed for full parties
    Ss are designed for 2-3 full parties.

    The whole mentality of they are server events is a creation of the players treating them like fates.

    Hunts are not designed for 50-400 ppl to kill 1 mob. It is why hunts are not working too many people are trying to kill a single mob.
    With the rewards hunt offer you can't sit here and tell me SE did not predict that hunts would get far more attention then what they designed it for.
    (6)

  10. #10
    Player
    Kyou_Ruxy's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    21
    Character
    Kyo'lux Nia'loka
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Volcano View Post
    With the rewards hunt offer you can't sit here and tell me SE did not predict that hunts would get far more attention then what they designed it for.
    If they really were meant to be taken by 1-8 people, Bs and As would simply be made claimable so that other parties can't attack them.
    (3)

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