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  1. #11
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Altena View Post
    As mentioned, "average wait time" may be 20 mins, but when 3 people are sitting there for 40+ (even closer to 60 on some occasions), then the "average" wait time is not very average is it?
    You still don't get how averages work. If one GC is in demand, the queue times will be longer while those in a GC of lesser demand will have shorter queues. Also, the last person to queue will have an instant pop anyway and likely the few people before him. Although I do suspect that the system won't take into account your queue time if you withdraw your registration which would explain why average queue times would be a lot shorter in other cases where queues are 2hours+


    Quote Originally Posted by Altena View Post
    there were still an additional 3 slots unfilled.

    I find it extremely hard to believe that it took 5 mins of constant withdraws for the queue to finally hit me.
    You really can't tell what other people are doing across several servers who are queued for the same GC. There is a tendency to AFK while in a queue for almost any instance, that explain why there are players missing from the start of a match. Players might also be in the middle of a craft and intentionally withdraw or allow the clock to run down, in cut scenes, or may have to afk just because of an emergency, door, food etc. Just because queues aren't popping for you right away, you can't say that the system is broken.
    (3)

  2. #12
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Codek View Post
    The average time tracker doesn't take consideration on what GC your joining as (it was originally built for a jobs based comparison). For every 1 Immortal Flame 1 hour queue, there is 4 Twin Adder 15 minute queue's. Average wait time for all players = 24 minutes.
    That would make a reasonable amount of sense.

    This oversight is becoming more clear and skewed each passing week as more players jump ship from TA...
    This is another issue that I didn't bring up because it's not really something that can be fixed.
    Why did they have to make Frontlines bound by GC? If it was simply because of lore, then it was a pretty poor design choice.

    It was inevitable for one GC to be weaker then another - which causes more people to switch, obviously affecting queue times. In addition to this, it breaks up FC's that have many different GC's, and does not allow them to play in the same party. A simple fix that would solve a lot of queue issues would be to remove the GC pre-reqs, and simply have 3 different "sides". However it seems lore is more important then function.
    (3)

  3. #13
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Altena View Post
    Did you not read my OP at all?
    I did - Once again welcome to DPS queues. With Frontlines there's a huge amount of people on Maelstrom and second to Flames, meaning tons of DPS trying to get into x amount of slots = long times. This happened even early on when Frontlines were released, it was quicker because it was fairly balanced, now that the balance is skewed I've seen long times even as tank/healer.

    Something that says 'Estimated' 'or 'Average' doesn't mean "Approximately."
    (0)

  4. #14
    Player
    Pantz's Avatar
    Join Date
    Apr 2014
    Posts
    198
    Character
    Ariele Whitestar
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    You are reading too much into the average time. It's more of an estimated time. Even then, nothing can guarantee that you will meet that estimated time. It's not like your queue is time dependant. Your queue is player dependant. If you need 1 more player from TA to complete the queue, the system would probably show 5 mins estimated. However, if no player from TA chooses to queue for the next 3 hours, you aren't going to get any queue.

    The "average" time they show is just a rough estimate based on how many slots are yet to be filled. However, it is definitely not accurate as no one can predict who is going to queue and when they choose to do so.

    It's not broken. That's how it's meant to be. You just read too much into the words "average", when no mathematical formula or computer code can accurately predict who is going to queue and when they will decide to do so.
    (0)

  5. #15
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Barboron View Post
    You still don't get how averages work. If one GC is in demand, the queue times will be longer while those in a GC of lesser demand will have shorter queues. Also, the last person to queue will have an instant pop anyway and likely the few people before him. Although I do suspect that the system won't take into account your queue time if you withdraw your registration which would explain why average queue times would be a lot shorter in other cases where queues are 2hours+
    Yes I didn't know that the estimated wait times were shared among GC's.

    You really can't tell what other people are doing across several servers who are queued for the same GC. There is a tendency to AFK while in a queue for almost any instance, that explain why there are players missing from the start of a match. Players might also be in the middle of a craft and intentionally withdraw or allow the clock to run down, in cut scenes, or may have to afk just because of an emergency, door, food etc. Just because queues aren't popping for you right away, you can't say that the system is broken.
    I do understand how the "withdraw" system works. It was actually included in a hotfix at the launch of Frontlines (because originally 72 people had to accept before a match would actually go through which was aggravating). I welcome the change, however the major reason I am saying they aren't functioning correctly is:

    Player A signs up for duty.
    Player B signs up for duty 5 mins later.
    Player B gets a pop 10 mins later.
    Player A is still waiting for 5+ mins.

    This is not an uncommon occurrence. In fact we were spending the whole day and this would be true half the time. I will also add that both players (there was actually a third but I am keeping it at 2 for a simpler explanation) were all queued on the same class.

    This is just one example of how the priority system is failing.

    Is there a rank matching system in place as well?
    (0)

  6. #16
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Exactly why they need to allow us to queue by FC GC affiliation too, whichever is faster in queue would take priority speeding things up tremendously.
    (4)

  7. #17
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Tupsi View Post
    I did - Once again welcome to DPS queues. With Frontlines there's a huge amount of people on Maelstrom and second to Flames, meaning tons of DPS trying to get into x amount of slots = long times. This happened even early on when Frontlines were released, it was quicker because it was fairly balanced, now that the balance is skewed I've seen long times even as tank/healer.
    Please then explain to me how full parties often have literally no healers. If there was a working job priority system, this sort of thing should not happen to begin with.

    There are also often matches where Alliance A (as an example) has 4 healers, when alliance C has none.
    (0)

  8. #18
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Parz3val View Post
    Exactly why they need to allow us to queue by FC GC affiliation too, whichever is faster in queue would take priority speeding things up tremendously.
    But I love my Twin Adder queue time.
    (0)

  9. #19
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Parz3val View Post
    Exactly why they need to allow us to queue by FC GC affiliation too, whichever is faster in queue would take priority speeding things up tremendously.
    Basically this, and probably should have been the way it was done originally, while those without an FC get defaulted to their GC.
    (1)

  10. #20
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Consider how many individual players have jumped ship to Maelstrom, why would FC-based quees be any different?
    (1)

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