We have literally spent days testing what is posted in my OP.
While true, it is still a bug that needs addressing.Sure, pressing commence and having your registration withdrawn does happen, it happened to me also. This isn't happening exclusively with Frontlines though.
As mentioned, "average wait time" may be 20 mins, but when 3 people are sitting there for 40+ (even closer to 60 on some occasions), then the "average" wait time is not very average is it?As for wait times displaying 20 minutes and the actual time taking 40 minutes, you're obviously failing to pay attention to where it says "Average Wait Time", 'Average' being the key word here.
As above, I don't expect the time to tick over to 20:00 and the queue to pop. I am not stupid. However when the "average wait time" over the course of 2-3 hours sits around 15-20mins with queue times of 40+, it is not average at all.Just because the queue doesn't pop on exactly 20 minutes, does not mean that anything about the queue is "broken". If it's average, some will have a longer queue, some shorter.
This was tested on multiple accounts (admittedly I only cycled jobs and got in with SCH once), however when the game was running for 5+ mins (yes I did actually attempt to do this over a 5 min span, waiting a minute or so on each class), then after finally getting in on SCH, there were still an additional 3 slots unfilled.As for the joining in progress, this could have been mere coincidence. Another player in the data centre may have had that space and not have pressed commence in the time you were trying. That would be why you had the chance to change jobs several times before actually getting in.
I find it extremely hard to believe that it took 5 mins of constant withdraws for the queue to finally hit me.
However since you are so sure that there is nothing wrong, please explain why someone who queues into Frontlines BEFORE someone on the same class, actually ends up getting a pop AFTER. The priority system is poor at best.