It works like with DPS roles in dungeon duty.
If you are a member in a overused GC, you have a long queue time, because you compete with all the other members of the GC for a party-slot.
You can fix it with joining the Twin Adders ^^
It works like with DPS roles in dungeon duty.
If you are a member in a overused GC, you have a long queue time, because you compete with all the other members of the GC for a party-slot.
You can fix it with joining the Twin Adders ^^
Last edited by Felis; 08-14-2014 at 11:39 PM.
Job priority does not work at all.
Pretty much every campaign starts with at least one party that doesn't have a single healer in it (until people switch), while another party has 4 healers, 2 tanks and 2 DPS.. The party matching system does NOT work at all. You don't see this kind of result in ST.
Another example (if you refer to my OP), was 3 different players all on the same DPS class. We queued up roughly 5 mins apart. The person that signed up first, actually got a spot LAST.
Did you not read my OP at all?
Amount of GC members, not job. It only match enough people of the same GC together, regardless of their job (job matching is turned off for Frontline)Job priority does not work at all.
Pretty much every campaign starts with at least one party that doesn't have a single healer in it (until people switch), while another party has 4 healers, 2 tanks and 2 DPS.. The party matching system does NOT work at all. You don't see this kind of result in ST.
Another example (if you refer to my OP), was 3 different players all on the same DPS class. We queued up roughly 5 mins apart. The person that signed up first, actually got a spot LAST.
Did you not read my OP at all?
Example:
Amount of people who want to start Frontline at the same time
Twin Adder = 72 members
Immortal Flames = 100 members
Maelstrom = 500 members
Everyone in Twin Adder have instant access (in the example) while the ones in Maelstrom can have the longest queue time.
Last edited by Felis; 08-15-2014 at 12:13 AM.
I did - Once again welcome to DPS queues. With Frontlines there's a huge amount of people on Maelstrom and second to Flames, meaning tons of DPS trying to get into x amount of slots = long times. This happened even early on when Frontlines were released, it was quicker because it was fairly balanced, now that the balance is skewed I've seen long times even as tank/healer.
Something that says 'Estimated' 'or 'Average' doesn't mean "Approximately."
Please then explain to me how full parties often have literally no healers. If there was a working job priority system, this sort of thing should not happen to begin with.I did - Once again welcome to DPS queues. With Frontlines there's a huge amount of people on Maelstrom and second to Flames, meaning tons of DPS trying to get into x amount of slots = long times. This happened even early on when Frontlines were released, it was quicker because it was fairly balanced, now that the balance is skewed I've seen long times even as tank/healer.
There are also often matches where Alliance A (as an example) has 4 healers, when alliance C has none.
Frontline queues don't take into account roles. Just the GC. And it would be slower if the queue would consider roles on top of GC.Please then explain to me how full parties often have literally no healers. If there was a working job priority system, this sort of thing should not happen to begin with.
There are also often matches where Alliance A (as an example) has 4 healers, when alliance C has none.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.