After waiting this long, the queue finally popped.
I hit confirm - and noticed it was a 24-man campaign.
After the time expired, a red message appeared on my screen saying "Your registration was withdrawn." This happened despite ensuring I hit the confirm button. (I am 100% positive I did not miss this queue as I saw the number of players xx/24).
This has happened on multiple occasions, in both solo queue and while in a party.
Frontlines queues need some serious attention.
- The queue occasionally withdraws, despite all of the party members hitting the "Confirm" button.
- Myself, and 2 FC friends queued up separately 5-10 mins apart on many occasions. Often the person that queued up first, ends up getting a spot last. To test if this was job priority in action (even though it doesn't match parties by jobs/classes, and you can change inside anyway), we all queued up on the same job, and got similar results.
A good portion of the time, the person who queued up first gets a spot after a person who queued up after them.
- In many instances, the estimated wait time displays less than 20 mins, however myself, and some fellow players (even while solo queued) wait in excess of 40 minutes for a spot. Often we attempt to cancel this queue and retry it (which would in theory put us at the back of the line), yet we get a spot in under 10 minutes.
- After attempting to "Join in Progress" while a friend's game had 6+ empty slots, I was unable to do so as a BRD, DRG, PLD, MRD, however when I queued as a SCH I got into this game instantly. After entering, I noticed the party I joined already had 3 healers and no tanks. If there is some form of job priority, it is also not functioning correctly.
This is also obvious when we join games that happen to have 4x healers in one party, and no healers in another.
What on earth is going on at the back line? Because whatever priority queue that is being used is not functioning correctly at all. It is glitchy, the wait time is extremely inaccurate and any form of job priority (since it appears that there is "meant" to be one) is not functioning.
While I know queues will naturally take longer during off-peak hours for our data centres, however it seems as if the queue is constantly trying to match people based on job priority. If this is the case, then remove it entirely - as it's not working at all, given that parties can be filled with DPS and Tanks. All it is doing is drawing out the queue times to a much longer wait time then they could be.
If rank priority is also used, then remove it. I am pretty certain a majority of the players would rather see much shorter queue times then a more evenly distributed rank match.
I posted a similar post to his on the bug forum (while including as much of the "template" that was relevant to this issue) yet it was moved to insufficient information. Hopefully one of the comm reps notice this BUG, as that is what this actually is.
I love Frontlines, but these queues are stupid.