Quote Originally Posted by Altena View Post
As mentioned, "average wait time" may be 20 mins, but when 3 people are sitting there for 40+ (even closer to 60 on some occasions), then the "average" wait time is not very average is it?
You still don't get how averages work. If one GC is in demand, the queue times will be longer while those in a GC of lesser demand will have shorter queues. Also, the last person to queue will have an instant pop anyway and likely the few people before him. Although I do suspect that the system won't take into account your queue time if you withdraw your registration which would explain why average queue times would be a lot shorter in other cases where queues are 2hours+


Quote Originally Posted by Altena View Post
there were still an additional 3 slots unfilled.

I find it extremely hard to believe that it took 5 mins of constant withdraws for the queue to finally hit me.
You really can't tell what other people are doing across several servers who are queued for the same GC. There is a tendency to AFK while in a queue for almost any instance, that explain why there are players missing from the start of a match. Players might also be in the middle of a craft and intentionally withdraw or allow the clock to run down, in cut scenes, or may have to afk just because of an emergency, door, food etc. Just because queues aren't popping for you right away, you can't say that the system is broken.