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  1. #1
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Why would RDM have to be a buff/debuffer? Just because that's the role they filled in XI doesn't mean anything here.
    (5)

  2. #2
    Player
    Spyrit's Avatar
    Join Date
    Aug 2013
    Posts
    159
    Character
    Spyrit Moon
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    The most op spell in ffxi was a lvl 6 red mage spell. Red Mage were enfeeblers and enhancers, and yes I do miss the line of barspells, enspells, refresh, phalanx, haste, the spike spells, chainspell, paralyze, and dia. But would those mean i would have to spend most of my time in pvp being slept, again?
    (0)

  3. #3
    Player
    RygaenYuui's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    133
    Character
    Eauijhkuu Yuui
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Technically RDM is a power player. It should be able to fill any role given to it, without mastering much of anything. It was only really forced into a type of support role debuff role cuz that's the role XI gave it. I hardly think that fits any of XIV's rigid structure for War or magic jobs.

    There's alot of potential that they can work with tho. But the devs are concerned about balance. and by balance they mean anything that will give players an edge over the gimmicks they've put in the game to push some faux difficulty factor.

    Honestly BLU doesnt' even seem possible with the way that skills and spells are acquired in this game.
    (0)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RygaenYuui View Post
    Technically RDM is a power player. It should be able to fill any role given to it, without mastering much of anything. It was only really forced into a type of support role debuff role cuz that's the role XI gave it. I hardly think that fits any of XIV's rigid structure for War or magic jobs.
    RDM being forced into debuffs is testimony to the fact parts of the RDM concept have to be adjusted in order for it to work in a non-console RPG. When it was a middle-of-the-road hybrid no one wanted RDM because they didn't know what to do with it. Even the debuffs didn't give RDM the "must have" factor for parties, and sadly Refresh is what gave the job value.
    Honestly BLU doesnt' even seem possible with the way that skills and spells are acquired in this game.
    Blue Mage is actually very possible.
    (0)
    Last edited by Duelle; 09-05-2014 at 08:47 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by RygaenYuui View Post
    Honestly BLU doesnt' even seem possible with the way that skills and spells are acquired in this game.
    You'd fight a certain enemy every 5 level like any other job quests. Class skills can be like FFX-2's (although maybe worked into something a little more complex/comboable).
    (0)

  6. #6
    Player
    gornotck's Avatar
    Join Date
    Aug 2011
    Posts
    273
    Character
    Bunni Stormjaeger
    World
    Faerie
    Main Class
    Thaumaturge Lv 100
    Blue Mage would work off of Dance Spheres?
    (0)

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