Results 1 to 10 of 47

Hybrid View

  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Madoka View Post
    Why would RDM have to be a buff/debuffer? Just because that's the role they filled in XI doesn't mean anything here.
    This.
    Quote Originally Posted by Sonofbaldo View Post
    The way the entire game is set up it defied the usefulness of a pure support class. I guess if you'd be happy with another DD who can cast a couple of weak RDM spells that's the best you're going to get.

    There's never going to be any dynamic jobs because this game is all about being as simplistic as possible. It'll just be one of the usual 3 roles with a different name.
    In a game designed around the trinity, yes, I expect RDM to be a DPS with some form of utility. BRD has the buffs, which is why I think (very limited and extremely situational) off-healing would be the way to go.

    As far as the roles, it's not a matter of simplicity. It's a matter of balance.
    Quote Originally Posted by Alkimi View Post
    But FFXI had zero balance amongst the jobs. They just threw a whole bunch of them in there (20 at last count) and people just stacked the most useful ones for any endgame content. It had support jobs yeah, but they were massively overpowered.
    To be fair, RDM wasn't overpowered per se. Gear swaps is what made RDM overpowered and Utsusemi didn't help.
    Even your precious RDM has been useless since the level cap was raised and it's taken them 4 years to add Haste II to make them relevant again.
    What annoys me about this is that it's not like XI's devs were short on ideas that would fit RDM. Instead they got Haste II (AKA the sequel to refreshbot) and a near-insignificant boost to composure via capacity points.
    (0)
    Last edited by Duelle; 08-26-2014 at 02:40 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Duelle View Post
    This.
    In a game designed around the trinity, yes, I expect RDM to be a DPS with some form of utility. BRD has the buffs, which is why I think (very limited and extremely situational) off-healing would be the way to go.
    off healing will be an attribute of the bards if SE wants to follow their logic (healing chant is a classic AND last bard quest)
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kuwagami View Post
    off healing will be an attribute of the bards if SE wants to follow their logic (healing chant is a classic AND last bard quest)
    To fit within BRD's current gameplay, the healing song from the last BRD quest would have to be nerfed and have a heavier cost. Even then, I'd ask why you would give BRD that when it sort of goes against the "DPS with cooldowns" design the devs followed with BRD.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Duelle View Post
    To fit within BRD's current gameplay, the healing song from the last BRD quest would have to be nerfed and have a heavier cost. Even then, I'd ask why you would give BRD that when it sort of goes against the "DPS with cooldowns" design the devs followed with BRD.
    well because it IS a bard's move. even though, iirc, the healing song is like 100 hp per tick, not that worth to cry about if it goes with the usual 20% less damage
    (0)

  5. #5
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,528
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Kuwagami View Post
    off healing will be an attribute of the bards if SE wants to follow their logic (healing chant is a classic AND last bard quest)
    I was surprised when I found out that they didn't have a healing song.

    Anyyway, I guess RDM's fascination comes from FFXI since buff/debuffs is usually the green mage job (now that I would like to see).
    (1)

Tags for this Thread