


Except then they're worthless in party content and either worthless or mandatory in raids. It has been tried before and has failed.buffers can also do equal job than a dps (buff the other dps enough to make up the loss of a dps player, or add other abilities to compensate the loss, like bard have right now to compensate their sub-par dps).
A support giving a +15% dps per player (you're losing around 40% dps by bringing him over a dps, or 5% dps overall) but having a few useful abilities to make up the loss could work. Not OP so not mandatory. Sub par overall dps so skipable. Usefulness improved so that the dps loss isn't that much of a trouble.
That said, bard is a DPS with cooldowns and utility, not really "support".
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

