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  1. #1
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Deusteele View Post
    So now bosses hit 7% faster and the debuff is required. Yay?! Yet another thing to track in the middle of a fight.

    Using FF XI for reference doesn't really help your case. The development team for XI couldn't find "game balance" with a Ouija Board and an extra set of eyeballs.
    What was I thinking? You're right anything not pure DPS should be gutted from the game! It's not like tanks and DPS have debuffs already that have to constantly be put on and kept track of. Let's just remove all skills that aren't pure DPS or better yet just make 2 buttons, one for AoE and one for single target! It's not like having a variety of actions including non-DPS moves is fun or remotely interesting anyways! [/sarcasm]

    FFXI is a great reference at least, cause it was a game that was actually fun and interesting. Combat is bland and beyond mind-numbingly boring in this game.
    (0)

  2. #2
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kaonis View Post
    FFXI is a great reference at least, cause it was a game that was actually fun and interesting. Combat is bland and beyond mind-numbingly boring in this game.
    But FFXI had zero balance amongst the jobs. They just threw a whole bunch of them in there (20 at last count) and people just stacked the most useful ones for any endgame content. It had support jobs yeah, but they were massively overpowered.

    Even your precious RDM has been useless since the level cap was raised and it's taken them 4 years to add Haste II to make them relevant again.
    (2)

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