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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Madoka View Post
    Why would RDM have to be a buff/debuffer? Just because that's the role they filled in XI doesn't mean anything here.
    This.
    Quote Originally Posted by Sonofbaldo View Post
    The way the entire game is set up it defied the usefulness of a pure support class. I guess if you'd be happy with another DD who can cast a couple of weak RDM spells that's the best you're going to get.

    There's never going to be any dynamic jobs because this game is all about being as simplistic as possible. It'll just be one of the usual 3 roles with a different name.
    In a game designed around the trinity, yes, I expect RDM to be a DPS with some form of utility. BRD has the buffs, which is why I think (very limited and extremely situational) off-healing would be the way to go.

    As far as the roles, it's not a matter of simplicity. It's a matter of balance.
    Quote Originally Posted by Alkimi View Post
    But FFXI had zero balance amongst the jobs. They just threw a whole bunch of them in there (20 at last count) and people just stacked the most useful ones for any endgame content. It had support jobs yeah, but they were massively overpowered.
    To be fair, RDM wasn't overpowered per se. Gear swaps is what made RDM overpowered and Utsusemi didn't help.
    Even your precious RDM has been useless since the level cap was raised and it's taken them 4 years to add Haste II to make them relevant again.
    What annoys me about this is that it's not like XI's devs were short on ideas that would fit RDM. Instead they got Haste II (AKA the sequel to refreshbot) and a near-insignificant boost to composure via capacity points.
    (0)
    Last edited by Duelle; 08-26-2014 at 02:40 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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