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  1. #21
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DarkStar View Post
    seconded. /10char
    To build on this, ask him if he's seen some of the suggestions on these forums and if they are close to his vision of a red mage. If he says no, then ask him for his vision of a RDM.
    (0)

  2. #22
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Do we even have any reason to hope for more engaging open world content or challenges outside of instances?
    (0)

  3. #23
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    *Long shot question here*

    Would the development team ever consider making Thief the second job to branch off of Rogue? Considering that the reasoning they gave was that nobody would host a Thieves guild...none of the jobs are part of a guild structure and are simply a single instructor, who mostly has no ties to the affiliated class the job branches from.
    (2)

  4. #24
    Player
    Korbash's Avatar
    Join Date
    Aug 2013
    Location
    The Cold Lands of Canada - U'l Dah (could'nt play SMN at lauch, so picked BLM))
    Posts
    396
    Character
    Korbash Soucolline
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    With the rogue/ninja class/job coming, there will be 6 classes/jobs of Disciples of War, while there is still only 3 classes/job of Disciples of Magic. And for those who don't want to play healer, that leaves only 2 classes/job in the Disciples of Magic, which is NOT fair at all for those who want to play classes/jobs in the Disciples of Magic, and are not really interested in the classes/job in the Disciples of War. Will there be more classes/job belonging to Disciples of Magic in the future?
    (0)
    Last edited by Korbash; 08-14-2014 at 10:35 AM.

  5. #25
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    If the lockout behind coil was designed to both slow gear progression and to prevent players from obtaining gear they weren't ready for, how do you feel about the balance of the Hunt reward system and the fact that the level of the rewards are currently discouraging players from participating in other content?

    Follow up: If we see more content to reward scenarios like Hunts in the future, is the coil lockout in it's current form still necessary?
    (3)

  6. #26
    Player
    Vermilion's Avatar
    Join Date
    Mar 2011
    Location
    Azim Steppe
    Posts
    153
    Character
    Grimnir Faltz
    World
    Sargatanas
    Main Class
    Rogue Lv 70
    Ninja's main stats/gear it will be sharing with DPS.
    Will we see a return in Battle Regime/Skill Chains.
    (0)

  7. #27
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Abriael View Post
    so if you have any questions you'd like asked, post em here
    1.) Will the level cap be raised in 2.4
    2.) Ask about GLD/PLD getting the ability to dual-wield in 2.4.
    3.) What ccs will the Ninja draw from.
    4.) Ask if skill enhancing "materia" can be a thing.
    (1)
    Last edited by Gormogon; 08-14-2014 at 10:42 AM.

  8. #28
    Player
    Baneus's Avatar
    Join Date
    Oct 2013
    Posts
    391
    Character
    Baneus Prime
    World
    Behemoth
    Main Class
    Thaumaturge Lv 56
    Hmm, rather than edit my original post - Beards! When will decent luxurious beards become available in the character creation options? As it stand the only option for a semi-decent beard is to become a Highlander. Everything else looks like Teenagers First Beard.
    (2)
    Having an opinion does not make you right or wrong, it simply means you have an opinion. Don't get irritated when people don't agree.

  9. #29
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Try to get as much ninja info for us as possible

    In addition to the other questions, which jobs will get rogue as a cross class? Will those jobs lose one of their current cross classes?
    (1)

  10. #30
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Around what time during development did Yoshi P make the decision to import models straight up from FFXI, FFXII and FFXIII instead of creating unique designs for them or making new enemies altogether? Aside from the obvious cost saving, why was this decision made and are there any plans to update their designs in the future? Since some of them heavily clash with each other and the existing XIV and ARR art direction, because they look exactly like they do in their original games. The biggest examples being the crabs, bulbs, bees, Voidorigas, Pugils, Ash Dragons, and the majority of the enemies in Qarn.

    Likewise Coil is supposed to be the top tier dungeon yet most of the bosses are underwhelming design wise. T1 reuses the cobra models found in Mor Dhona which themselves are imported from FFXII, T2 reuses the T1 miniboss which is already just a ball with a mechanical texture, T4 uses FFXII mimics and FFXIII robots and T5 uses Stone Vigil dragons with Twintania having a slightly different head and collar. Meanwhile T6 is just an overgrown neon Ochu, T7 is mostly original as in it's just using an updated FFXI model, T8 is an unique take on a Treant but it's still a Treant with the same basic skeleton and animations. Will the third and final Coil have all uniquely designed bosses for it this time or will we see more recolors and repurposed enemies?
    (1)

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