(posterity)
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Last edited by Jadmus; 07-14-2015 at 06:07 PM.


There is no such thing as a true ranged tank. A boss can be tanked from range, but that's on the boss's mechanics, not player's. You can use ranged abilities while tanking in melee, but at that point, you're just tanking a boss.
I want Dancer as the new Healer job, and to distinguish it from WHM/SCH I'd like it to be debuff-based.
Currently, WHM is the classic healer that produces gigantic green numbers with great efficiency.
SCH is fascinating; the only pet-based healing class I'm aware of, where the pet does a large portion of the actual healing and the character focuses on shields to cushion incoming damage.
The next step IMO is a healer that of course has curative abilities but focuses extensively on reducing the actual damage output of a target. Short-duration, weak, spammable, stacking STR/INT debuffs; (that must stack with Rage of Halone, Dragon Kick, Virus, etc to not neuter any of the other classes involved) cooldowns that convert these debuffs into other effects such as an AOE heal or a temporary, much stronger damage reduction debuff.
They could really just bring the originally-released FFXI Dancer back and update it for XIV, changing Steps from defense-decreasing to offense-decreasing. Sambas are neat, Steps are cool, etc.
TP as a resource is interesting but probably wouldn't work; they'd either need their own TP-regeneration mechanic (which would end up looking a hell of a lot like Aetherflow) or have to have LNC as a subclass, which is both very limiting for healing and nonsensical thematically.
Alternatively Time Mage would be a good other option for a debuff-heavy healer: rather than STR reduction, Time Mages classically have tons of slowing effects, they could use Haste/ga as a cooldown to offer DPS, etc.
Time Mage basic heal would be interesting to see as not something potency-based, but precast heavy: "reverse time, healing X% (70? 80?) of of damage received by the target within the last 2 seconds" This + a Regen effect (Time Mages classically have had access to Regen, but they already gave that exact spell to WHM, so they'd call it something else) could keep tanks alive easily, and with access to another low-cooldown flat heal (10, 15s CD) can top them off before big hits.
I would like to see something new born in the realm of FF14
Not something from previous final fantasy games and it has to have a new name.
Something that would be a stamp on this game, something cool.
Like they did with final fantasy tactics advanced 2.
Nightblade, heritor, keeper, agent. Just something new with a new name.
with cool abilities.
Last edited by HeroSamson; 08-17-2014 at 04:43 AM.



Tank: Dancer (it would be an evasion tank)
Tank: Samurai
Healer: Dancer
Keeping it simplistic.
Hell if they want to get creative with a healer I think Chemist would be a great idea. All sorts of avenues you could take with abillities on that front.


Tank class, eh? I like the idea of a risk-taking class that's adept at absorbing and reflecting damage. I guess something between Rune Fencer and Dark Knight?
Healing class, then. I don't like Chemist. Its usual skill set focuses on expendables and I don't see the appeal. Dancer would be more fun, especially if it's like the FFXI version, given its melee-oriented nature.
You know what I really want?
Puppetmaster! Since Thief is no longer on the table, I had switched my hype focus to Ninja (with copious glamours), but this thread reminded me of another brass ring to which I can cling, and it's firmly welded onto an automaton pet. (Think of it as a convenient travel handle!)
Tank, healer, DPS? Any of these is okay. A hybrid role? Yeah, sure, why not! I could see it branching from Musketeer; Yoshi-P did say the job would be something the player base wasn't expecting. Guns or actuators, whatever it takes to get me a mammet pet. If it's a companion usable by any class or job, that might be even better! However it happens, I need an automaton that isn't just a minion!
Last edited by Quintalian; 08-17-2014 at 07:36 AM.
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