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  1. #61
    Player
    Jadmus's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Jadmus Beldacard
    World
    Zalera
    Main Class
    Paladin Lv 100
    (posterity)
    (1)
    Last edited by Jadmus; 07-14-2015 at 06:07 PM.

  2. #62
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    There is no such thing as a true ranged tank. A boss can be tanked from range, but that's on the boss's mechanics, not player's. You can use ranged abilities while tanking in melee, but at that point, you're just tanking a boss.
    (1)

  3. #63
    Player
    Triston's Avatar
    Join Date
    Jul 2014
    Posts
    79
    Character
    Triston Shastrid
    World
    Ultros
    Main Class
    Arcanist Lv 60
    I want Dancer as the new Healer job, and to distinguish it from WHM/SCH I'd like it to be debuff-based.
    Currently, WHM is the classic healer that produces gigantic green numbers with great efficiency.
    SCH is fascinating; the only pet-based healing class I'm aware of, where the pet does a large portion of the actual healing and the character focuses on shields to cushion incoming damage.
    The next step IMO is a healer that of course has curative abilities but focuses extensively on reducing the actual damage output of a target. Short-duration, weak, spammable, stacking STR/INT debuffs; (that must stack with Rage of Halone, Dragon Kick, Virus, etc to not neuter any of the other classes involved) cooldowns that convert these debuffs into other effects such as an AOE heal or a temporary, much stronger damage reduction debuff.
    (0)

  4. #64
    Player
    Triston's Avatar
    Join Date
    Jul 2014
    Posts
    79
    Character
    Triston Shastrid
    World
    Ultros
    Main Class
    Arcanist Lv 60
    They could really just bring the originally-released FFXI Dancer back and update it for XIV, changing Steps from defense-decreasing to offense-decreasing. Sambas are neat, Steps are cool, etc.
    TP as a resource is interesting but probably wouldn't work; they'd either need their own TP-regeneration mechanic (which would end up looking a hell of a lot like Aetherflow) or have to have LNC as a subclass, which is both very limiting for healing and nonsensical thematically.
    (0)

  5. #65
    Player
    Triston's Avatar
    Join Date
    Jul 2014
    Posts
    79
    Character
    Triston Shastrid
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Alternatively Time Mage would be a good other option for a debuff-heavy healer: rather than STR reduction, Time Mages classically have tons of slowing effects, they could use Haste/ga as a cooldown to offer DPS, etc.
    Time Mage basic heal would be interesting to see as not something potency-based, but precast heavy: "reverse time, healing X% (70? 80?) of of damage received by the target within the last 2 seconds" This + a Regen effect (Time Mages classically have had access to Regen, but they already gave that exact spell to WHM, so they'd call it something else) could keep tanks alive easily, and with access to another low-cooldown flat heal (10, 15s CD) can top them off before big hits.
    (0)

  6. #66
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    I would like to see something new born in the realm of FF14

    Not something from previous final fantasy games and it has to have a new name.

    Something that would be a stamp on this game, something cool.

    Like they did with final fantasy tactics advanced 2.

    Nightblade, heritor, keeper, agent. Just something new with a new name.

    with cool abilities.
    (3)
    Last edited by HeroSamson; 08-17-2014 at 04:43 AM.

  7. #67
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Tank: Dancer (it would be an evasion tank)
    (0)

  8. #68
    Player
    DishSoap's Avatar
    Join Date
    May 2014
    Posts
    134
    Character
    Dish Soap
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Tank: Samurai
    Healer: Dancer
    Keeping it simplistic.
    (0)

  9. #69
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Hell if they want to get creative with a healer I think Chemist would be a great idea. All sorts of avenues you could take with abillities on that front.
    (3)

  10. #70
    Player
    Quintalian's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    207
    Character
    Quintalian Palidor
    World
    Sargatanas
    Main Class
    Rogue Lv 100
    Tank class, eh? I like the idea of a risk-taking class that's adept at absorbing and reflecting damage. I guess something between Rune Fencer and Dark Knight?

    Healing class, then. I don't like Chemist. Its usual skill set focuses on expendables and I don't see the appeal. Dancer would be more fun, especially if it's like the FFXI version, given its melee-oriented nature.

    You know what I really want?
    Puppetmaster! Since Thief is no longer on the table, I had switched my hype focus to Ninja (with copious glamours), but this thread reminded me of another brass ring to which I can cling, and it's firmly welded onto an automaton pet. (Think of it as a convenient travel handle!)

    Tank, healer, DPS? Any of these is okay. A hybrid role? Yeah, sure, why not! I could see it branching from Musketeer; Yoshi-P did say the job would be something the player base wasn't expecting. Guns or actuators, whatever it takes to get me a mammet pet. If it's a companion usable by any class or job, that might be even better! However it happens, I need an automaton that isn't just a minion!
    (0)
    Last edited by Quintalian; 08-17-2014 at 07:36 AM.

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