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  1. #51
    Player
    Aaramis's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Aaramis T'vyl
    World
    Famfrit
    Main Class
    Ninja Lv 93
    Samurai tank. Corsair as healer / buffer.
    (0)

  2. #52
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    I'd love to see:
    • PUG -> Dancer (Healer) (TP healing, heals use the style system, song-like abilities (reduce damage, heal), can crossclass CNJ)
    • BLM -> Oracle (Healer) (Basic Heal is Fire aspect (so Astral Fire increases heal strength and cost), uber-heal eats all MP, etc)
    • GRT (Great Sword) -> Samurai (Tank)
    • TMR (Tamer) -> Beast Master (Tank) (uses pet to tank)
    • ROG (Rogue) -> Duelist (Tank) (dex-based)
    • MUS (Musketeer) -> Chemist (Healer) (doesn't use consumables, but mixes potions (stackable buffs) and spends them to heal/cure/buff; mix: long cast time, throw: instant)
    • Alternatively, ROG (Rogue) -> Chemist (Healer) (ROG poisons turn into heals instead)


    Also, a bit off topic, but:
    • GLA -> Dark Knight (DPS, self-harm focus)
    • MRD -> Berserker (DPS)
    • CNJ -> Geomancer (DPS? Healer with zone focus (spells akin to Sacred Soil/Shadowflare)? Dunno)
    • ARC -> Ranger (DPS, different flavor than BRD)
    • MUS -> Corsair (DPS)
    • GRT -> Red Mage (DPS, uses TP and MP)
    • TMR -> Hunter (DPS, uses pet to DPS)
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  3. #53
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Gun Blade class

    -Tank Job = Melee combat of Gunblade
    -DPS job = Range combat of Gunblade


    Musketeer class

    -Healer Job = Chemist Job
    -DPS Job = Gunner Job
    (0)

  4. #54
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Dancer healer for sure!

    Chemist would be cool too, depending. If you were forced to craft or buy everything you needed to heal, I would not waste my time with that job.
    (0)

  5. #55
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Aaramis View Post
    Samurai tank.
    This . Soooooooo much. But sadly, I think it won't happen, as we already got a sword wielding tank. ( and yes I know the difference, but is it different enough in SEs eyes? )

    I think the tank classes could really do with something with extra "cool" factor, to draw more people into playing tanks.

    As for healers...I'm not sure really. Already got a staff healer and a book/pet healer. What more could be done?
    (0)

  6. #56
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I would like to see a DoM tank. However that would look. Probably shields, buffs and a long board with a rusty nail on it!

    For a healer, I'd like to see a chemist. It would work well with the alchemist craft class and might actually find a use for all those potions that I've never used...
    (0)
    Last edited by MageBlack; 08-15-2014 at 03:40 AM.

  7. #57
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sessurea View Post
    As for healers...I'm not sure really. Already got a staff healer and a book/pet healer. What more could be done?
    • TP healer (heal too often and you run out - have to manage rate of heals)
    • Melee healer (need to be in melee range to heal)
    • Pre-cast healer (heals are prepared ahead of time, but spent instantly)
    • Zone healer (creates zones on the ground like Sacred Soil, but for healing/curing)
    • Combo healer (heals are based on combos like for war/pld)
    • Stance healer (heals are based on stances like for mnk)
    There are tons of different flavors of healing that can be added that would feel completely different.
    (3)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  8. #58
    Player
    Barimu's Avatar
    Join Date
    Jul 2014
    Posts
    156
    Character
    Barimu Durimu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I really would love to see Blue Mage, but realistically I can see it becoming "Gun Mage" ala ffx-2 which i'd be perfectly fine with but I NEED BLUE MAGE
    (0)

  9. #59
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I hope Musketeer is released as a "Ranged Tank". I recall SWTOR tried to pull this off.



    I also hope Chemist is the new Healer. A lot of people are talking about whether to use MP or TP. A related idea would be: rather than solely relying on stats like MND, CRIT, etc, what if Chemist actually relied on their MP or TP pool to boost the effectiveness of their heals? So, rather than rely on Crit to double up your heals/shields like scholar, what if the chemist base heal or base regen was average, but you could apply multiple stacks to boost the effectiveness. You could then stack as many times but each stack would deplete your MP or TP. This could be applied to various buffs or even debuffs as well with diminishing returns.
    (0)

  10. #60
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Altanas View Post
    I hope Musketeer is released as a "Ranged Tank". I recall SWTOR tried to pull this off.



    I also hope Chemist is the new Healer. A lot of people are talking about whether to use MP or TP. A related idea would be: rather than solely relying on stats like MND, CRIT, etc, what if Chemist actually relied on their MP or TP pool to boost the effectiveness of their heals? So, rather than rely on Crit to double up your heals/shields like scholar, what if the chemist base heal or base regen was average, but you could apply multiple stacks to boost the effectiveness. You could then stack as many times but each stack would deplete your MP or TP. This could be applied to various buffs or even debuffs as well with diminishing returns.
    The idea of a tank range class sounds great, but there are many factors that go into tanking and it seems to me that if a ranged tanking class is added they would be able to outperform the other tanks.
    (0)

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