Samurai tank. Corsair as healer / buffer.
Samurai tank. Corsair as healer / buffer.
I'd love to see:
- PUG -> Dancer (Healer) (TP healing, heals use the style system, song-like abilities (reduce damage, heal), can crossclass CNJ)
- BLM -> Oracle (Healer) (Basic Heal is Fire aspect (so Astral Fire increases heal strength and cost), uber-heal eats all MP, etc)
- GRT (Great Sword) -> Samurai (Tank)
- TMR (Tamer) -> Beast Master (Tank) (uses pet to tank)
- ROG (Rogue) -> Duelist (Tank) (dex-based)
- MUS (Musketeer) -> Chemist (Healer) (doesn't use consumables, but mixes potions (stackable buffs) and spends them to heal/cure/buff; mix: long cast time, throw: instant)
- Alternatively, ROG (Rogue) -> Chemist (Healer) (ROG poisons turn into heals instead)
Also, a bit off topic, but:
- GLA -> Dark Knight (DPS, self-harm focus)
- MRD -> Berserker (DPS)
- CNJ -> Geomancer (DPS? Healer with zone focus (spells akin to Sacred Soil/Shadowflare)? Dunno)
- ARC -> Ranger (DPS, different flavor than BRD)
- MUS -> Corsair (DPS)
- GRT -> Red Mage (DPS, uses TP and MP)
- TMR -> Hunter (DPS, uses pet to DPS)
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Gun Blade class
-Tank Job = Melee combat of Gunblade
-DPS job = Range combat of Gunblade
Musketeer class
-Healer Job = Chemist Job
-DPS Job = Gunner Job
Dancer healer for sure!
Chemist would be cool too, depending. If you were forced to craft or buy everything you needed to heal, I would not waste my time with that job.
This . Soooooooo much. But sadly, I think it won't happen, as we already got a sword wielding tank. ( and yes I know the difference, but is it different enough in SEs eyes? )
I think the tank classes could really do with something with extra "cool" factor, to draw more people into playing tanks.
As for healers...I'm not sure really. Already got a staff healer and a book/pet healer. What more could be done?
I would like to see a DoM tank. However that would look. Probably shields, buffs and a long board with a rusty nail on it!
For a healer, I'd like to see a chemist. It would work well with the alchemist craft class and might actually find a use for all those potions that I've never used...
Last edited by MageBlack; 08-15-2014 at 03:40 AM.
There are tons of different flavors of healing that can be added that would feel completely different.
- TP healer (heal too often and you run out - have to manage rate of heals)
- Melee healer (need to be in melee range to heal)
- Pre-cast healer (heals are prepared ahead of time, but spent instantly)
- Zone healer (creates zones on the ground like Sacred Soil, but for healing/curing)
- Combo healer (heals are based on combos like for war/pld)
- Stance healer (heals are based on stances like for mnk)
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
I really would love to see Blue Mage, but realistically I can see it becoming "Gun Mage" ala ffx-2 which i'd be perfectly fine with but I NEED BLUE MAGE
I hope Musketeer is released as a "Ranged Tank". I recall SWTOR tried to pull this off.
I also hope Chemist is the new Healer. A lot of people are talking about whether to use MP or TP. A related idea would be: rather than solely relying on stats like MND, CRIT, etc, what if Chemist actually relied on their MP or TP pool to boost the effectiveness of their heals? So, rather than rely on Crit to double up your heals/shields like scholar, what if the chemist base heal or base regen was average, but you could apply multiple stacks to boost the effectiveness. You could then stack as many times but each stack would deplete your MP or TP. This could be applied to various buffs or even debuffs as well with diminishing returns.
The idea of a tank range class sounds great, but there are many factors that go into tanking and it seems to me that if a ranged tanking class is added they would be able to outperform the other tanks.I hope Musketeer is released as a "Ranged Tank". I recall SWTOR tried to pull this off.
I also hope Chemist is the new Healer. A lot of people are talking about whether to use MP or TP. A related idea would be: rather than solely relying on stats like MND, CRIT, etc, what if Chemist actually relied on their MP or TP pool to boost the effectiveness of their heals? So, rather than rely on Crit to double up your heals/shields like scholar, what if the chemist base heal or base regen was average, but you could apply multiple stacks to boost the effectiveness. You could then stack as many times but each stack would deplete your MP or TP. This could be applied to various buffs or even debuffs as well with diminishing returns.
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