I think I might be the only one that thinks this, but the current system is ok for me. I think the new system will be fine too, I just don't want to see us move too close to generalizing classes. As it is now, you make a character for melee and that is what the character is going to be best at. If you want to change to magic, it takes time and effort and I think that is fine.
I think most of us can empathize with this point, but the issue arises when you get multiple classes to higher rank. For example here is my situation:I think I might be the only one that thinks this, but the current system is ok for me. I think the new system will be fine too, I just don't want to see us move too close to generalizing classes. As it is now, you make a character for melee and that is what the character is going to be best at. If you want to change to magic, it takes time and effort and I think that is fine.
Main is a 37 GLA (I use this to static with a small group of friends)
Alt is 47 MRD
LS helper is 50 THM (I use this for dungeon runs and other events)
My original build is oriented towards a tank, with viability for a DD, but virtually nothing suitable for a mage besides a little MND stat.
So basically I'd be great on GLA and ok on MRD, but when LS needs me THM I'd be shitty.
The new system will fix this problem. Now I can be effective at any role I need to play within the game whenever I wish, whilst keeping my own unique style. If I wanna be a THM that has high STR for shield blocking then I can, or I can go all out INT/MND/PIE, then on MRD and GLA I can do something completely different.
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